“ The Wizard-Brewers of the Old Empire stored memories in bottles of mead, passing their brightest ideas, most subtle magics, and most important decisions on to their heirs in bottles of oddly-flavored honey-wine. A cache of these ancient magical vintages has been unearthed, but does anyone dare drink from it? The ancient mead's creator is a complete mystery, as are the thoughts he left behind.”
“ Perhaps the product of another universe or time, this vessel appears as an early Tall ship, but is made of iron from keel to spar. The sails are a battered canvas but are nearly indestructible, but in truth do little to move the ship - the ship is able to move even with no winds.
The ship is powered by life force, requiring regular sacrifices to ‘charge'. The victims are cast in front of the vessel as it moves, it's razor sharp bow bisecting them. The ship may initially be missing key components and the ritual to power it would also require research by would-be users.
The ship has no built in weapons aside from the bow, which can easily cut even large wooden ships in twain.”
“ The Forest of Throck:
Throck forest is divided into three parts: a region of twisted black magic, which is dark and hemmed in with the legions of sable pine. This is Spindel, and is occupied by the hideous Ettercaps and their spider-pets. The second area is the chaotic elfin-wood, where the druids work their wyrd magic amongst the oaks. The last part is Udnalor, the home of the gnomes. Finding themselves surrounded by these chaotic forces they dwell as quietly as possible beneath the surface. Their culture is a fascinating one to visit, and in the next few miscellaneous ideas, I shall examine the ways and customs of THE GNOMES OF UDNALOR, with a view to role-playing them.”