“ The forests, the swamps, the lands lost to wilderness, fang, and willow. These lands are home to the creatures of wiing, tooth and claw. Some far more capable of fending off the hominids, others still, are less fortunate, falling prey to spears, arrows, and dogs. As the hominids encroach upon the sacred woodlands and miry bogs there are times that the thorns and vines are animated by the spirit of the land in order to fight. In this way the mysterious guardians are formed. In the shapes of wolves, bears, and many other greater and more terrible beasts, each with eyes of glowing emerald. Fiercely defending creatures of burrow and glade.”
“ Rather than making a baddy impossible to hit, consider giving it mega-hit points.
Super hard to hit leads to great player frustration. Allowing them to do damage leads to a sense of accomplishment. another variation of this would be to give the bad guy a forcefield that shows damage.You could also give them a mastermind ability that sluffs the damage of to minions who should be easy to kill.Once in a while a super high to hit encounter is ok ,but it should be few and far between.
Your mileage may vary”
“ Whale's Jaw is a crumbling stone monument that was once in the form of a skeletal whale. Many years have past since the construction of Whale's Jaw and these days all that can be seen in the 'jaw' jutting from the earth as if it is yearning for a final glimpse of sunlight before taking a plunge into the earth.
All around The Jaw are remains of oddly formed and weathered structures. They seem to have been smoothed and tumbled by severe rain or ocean currents. <em>Most say it is just another Wonder of The World, a mystery we will never know the answer to, but some know differently... I know differently...</em>”