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Gourls's Profile

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- Master of the Plain Thought

For Next Level: 150xp of 970xp complete.
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Wolf Knights of Falkwrath

A group of 'knights' who fight werewolves, but struggle with the curse themselves.

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“ In a small, genetically isolated region it is not uncommon for the locals to have three arms. The third arm is generally a second right arm that is a good bit weaker than a normal arm and is generally held against the chest. This hird arm is most often used to carry small things, though some of the more skilled craftsmen have learned little tricks with their third arm.”
Scrasamax
“ For the people of Kuboloth, hell is not in the depths of the earth but in the cold of the windy air;heaven is in the warmth of the earth, lit by glowing jewels.”
Cheka Man
“ A little way up the narrow valley, before they reach the woods, the PCs notice the squat, tumbledown buildings by the riverside. They are hardly big enough for a human to stand in, and the complex cogs and shafts that occupy the central cavity of one of the buildings are perplexing. What were these buildings? And how safe are they to explore? Alternatively a desolate place is the perfect setting for a derelict chapel or croft. There needn't be any actual physical encounter involved, but it adds atmosphere to a place to see its dead history. For instance, in the Outer Hebrides there are whole deserted villages which were razed to the ground by the English during the Clearances. Such stories give a setting authenticity and character.”
ephemeralstability
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