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Cheka Man's Profile

Our Author's latest news and articles.

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Cheka Man - Social Profile

- The Master

For Next Level: 96774xp of 126175xp complete.
96774xp

Hall of Honour

95 HoH

Golden

3 Golden

Quests

45 Quests
- RANDOM
NPCs | 70xp

30 Bouncers

When drunks, thugs and general idiots cause trouble in the bars, taverns and dance halls someone needs to chuck them out.

- RANDOM
Articles | 80xp

7 Types of Rulers

So the PCs need the help of the ruler/s do they? It makes a big difference depending on what kind of rulers they are appealing to. What works well in one case may not work well in another.

- RANDOM
Items | 38xp

The Items of the Mane Six

The Mane Six Items, as they are known, are said to be of great power and well worth stealing or/and questing for.

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Guilds
“ The Yugzhee, or 'hedgehog-people', guard a great, secret treasure inside their giant burrowed lair. The mysterious Wall of Keys, a 12'x10', foot-thick, cold-iron, 'wall', upon which, on iron hooks, hang 100 ornate iron keys of all shapes and sizes. Each key opens some heretofore un-openable barrier, door, or gate, in the particular game world of choice. The PCs have come upon a great boon, except for the fact that the keys cease to function properly if separated from the iron wall for more than a few minutes. Higher level characters will be able to figure out how to take the wall 'with them' via magic. Lower level characters will have to get creative.”
Murometz
“ The creation of intelligent magical weapons is not an exact science and there are occasional failures, as such think of causing a little more stress to your players by 'rewarding' them with an insane magical weapon eg: Agrophobic, refuses to come out of the scabbard without a strength check to draw it. Haemaphobic: afraid of blood, fight at a penalty against any blooded creatures but really good against undead, elementals etc Schizophrenic, not just one mind in your sword, lets have half a dozen minds in there, all different and bound to cause confusion the possibilities are endless”
Grendel
“ It is rumoured that a sort of little people living deep in the green woods have magic acorns. If they throw and hit someone with by one of these acorns the victim will experience temporary madness for a small duration of time, making the babbling victim easy to capture of kill.”
Michael Jotne Slayer
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