“ Not every prophecy needs to be meaningful to effect a game. In the Lord Dunsany play, <u>The Golden Doom</u>, a child's scrawl has an entire kingdom struggling to puzzle out what sinister prophecy it portends.”
“ You meet a large number of villagers, walking and weeping beside the coffin of an old bearded man (or adapt to your funeral customs). If asked properly, you learn about an old wizard, a wise man that long helped the tiny village to grow and prosper. Even after death he shows his favour: he gave most of his possesions to the poorer members of the community. All the villagers show him now respect this way. Why do you ask, are you adventurers? (As a last wish, he left a tiny case for the first group of adventurers that crosses the village).”