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Abock's Profile

Our Author's latest news and articles.

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Abock - Social Profile

- Master of the Plain Thought

For Next Level: 330xp of 970xp complete.
330xp

Hall of Honour

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- RANDOM
Items | 55xp

Claymore of a mourning son

Such a bloodied claymore has history way back through lines of father and son. In fact only one place near the handle still holds a metal tone, because of a magical barrier, and it has ingraved in it words that forever speak out to the swords bearer. Those words, like a guilty memory, can never be forgot.
'Thou who shall kill a sons father, shall then be killed by a fathers son.'

- RANDOM
Lifeforms | 130xp

The Great White Dragon

The Great White Dragon is rarely seen. Nobody knows where he slumbers, but they do know his cave is on one of the highest peaks in the world. Only few stories have made it to be Known about across the lands. Few ever made it back to there home villages to tell the story.

- RANDOM
NPCs | 85xp

The King of Hingrad

A king so vile and treacherous was cursed many centuries ago to forever roam the earth. He is now a serf of earths will and shall be anywhere needed to stop the destruction of earths its bueatiful landscapes and creatures.

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Guilds
“ The runoff from Mount 'Evil Volcano' has turned an area of small lakes below into a vision of hell. The mixture of acids in the lakes is of such strength that virtually any organic material touching is quickly dissolved. It is a melange of sulfuric, nitric and hydrochloric acids. However, the place does harbor life, and its very strange, and very dangerous....”
valadaar
“ The PC's end up in a strange world where the very rocks are made of gold and jewels.As such gold and jewels is worth very little, but the iron in their swords and belt buckles is suddenly worth a LOT.”
Cheka Man
“ The Yugzhee, or 'hedgehog-people', guard a great, secret treasure inside their giant burrowed lair. The mysterious Wall of Keys, a 12'x10', foot-thick, cold-iron, 'wall', upon which, on iron hooks, hang 100 ornate iron keys of all shapes and sizes. Each key opens some heretofore un-openable barrier, door, or gate, in the particular game world of choice. The PCs have come upon a great boon, except for the fact that the keys cease to function properly if separated from the iron wall for more than a few minutes. Higher level characters will be able to figure out how to take the wall 'with them' via magic. Lower level characters will have to get creative.”
Murometz
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