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Melee Weapons
Public Draft
1 Votes


Hits: 2643
Comments: 4
Ideas: 0
Rating: 1.5
Condition: In Work (public)
ID: 2548


January 20, 2007, 5:04 am

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gentleman's killers


2 rings, 1 for each hand and a pocket watch

(still in work so. . .)

Full Item Description
2 rings, 1 for each hand and a pocket watch, all items inconspicous but deadly, as the pocket watch, when swung on the chain reveals a round blade blade and the rings when tapped together reveal 5 inch dagger blades, perfect for assassins.

they were created by an ancient human blacksmith for the king of his home town, and were put in a treasure cache for his ancestors. but it was found by an assassin and used in assassinations

Magic/Cursed Properties

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Comments ( 4 )
Commenters gain extra XP from Author votes.

Voted Scrasamax
April 18, 2006, 15:48
No story, barely an item, and the grammar was horrible.

round blade blade?

I know this review is harsh, and I want to say something constructive, something to encourage you to try again, or to even redo this submission. I dont know what to say along those lines other than dont give up!
April 18, 2006, 16:41
Since you still have this "in the works" you should edit it- changing the "regular submission" pull down to In work. If you don't do it today, someone will do it for your tommorow.
April 18, 2006, 20:00
I don't understand the pocketwatch part... Aren't they supposed to be ancient?
May 2, 2006, 12:58
Instead of a pocket watch perhaps use a brooch or an amulet instead?

Why was this item created for a King of all people? King of Assassins then? Does the blade pop out of the ring or does it produce a dagger that is held and can be dropped?

I like the concept of the watch, if it was changed to another item that is, but the rest is very bland.


Random Idea Seed View All Idea Seeds

       By: tinypoisonousfish

Bag on a Stick

Very simple gag but a great one, since it can be used multiple times over, even in the same adventure. Great for tribal natives gone restless and humanoids, but anyone can have set this up. Just what the header says, a simple bag over a stick stuck in the ground or floor.

As GM you can place the bag on a stick anywhere, in a floor crack the heroes have passed before, outdoors in a clearing or path, or at the edge of the PCs' encampment the following morning, what have you. Place anything on the stick - a coiled yellow viper angered by the bag removal, mini crossbow w/poison, transdermal hallucinatory drug dusted on the bag, yellow mold colony, an NPC ally's head, a weapon, scroll tube or satchel, what have you.

The idea is to build tension and/or stall for time/distract the party. Provided it's used properly, you'll be amazed at how paranoid players will get from this simple gag.

Ideas  ( Items ) | December 31, 2009 | View | UpVote 5xp

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