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ID: 2523


January 18, 2007, 5:41 pm

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Cheka Man

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Black Oleander


Often mistaken for the mystical Black Lotus, the Black Oleander is a common blooming plant found in temperate swamps.

Full Description
The Black Oleander is well known through Falhath and was exported to the Midlands as an ornamental plant. It pruduces a number of woody stems, rather like a bush. In the wilds of the Great Woses, well east of the Bosque valley these plants can grow up to twenty feet tall and be more than 15 wide.

The leaves are long and narrow and radiate out from the central stalk, some have called the plant the Crown of Swords, but the name is only useful among botanists and plant collectors. It flowers in late spring and eary summer, and the blossoms are noticeable for their velvety texture and deep blue, almost black color. It is this deep hue that grants the plant it’s name. An interesting fact is that the plants that were relocated to the Midlands bloom a much lighter shade of blue.

Additional Information
The Oleander is a poisonous plant. The juices from it can cause nausea, dizziness, and fatigue, while consuming the leaves, flowers or stems simply extends the duration of the symptoms. After blooming, the plant produces small waxy pods that contain one seed in each. This seed can kill.

It is a longstanding tradition, and addiction of the Falhathian nobility to consume a potion brewed of many things, one of which is the seed of the Black Oleander. This potion creates a feeling of dislocation, mild euphoria, and even a surreal sense of lucidity. With the ascencion of the Trinistine Faith, usage of this potion has fallen off dramatically.

A new trend has emerged in the last few years. A mix of old ancestor veneration, and rebellion against the heirarchy of the nobility and the church has sparked an interest in the seed as a suicide pill. If a person consumes a single seed, it will cause their heart to radically slow, and if untreated, can cause the heart to fail completely. It is told in the new telling of the tale that Romeus, son of Montag D’Ozea and his forbidden lover Julian of Dreifach both took oleander seeds and died in each other’s arms.

Plot Hooks
For the Faith - The Church has gotten rumor of the Oleander potion (like opium, man) is coming back into circulation. The PCs are duty bound/contracted to seek out the new source of the potion and eliminate it. This could lead the PCs into the seedy underworld of the Holy Land where the plant is cultivated, or across the continent to find the masterminds of a multi-kingdom drug running empire. This may seem far fetched, but the British ran a good long scam against the Chinese selling illegal opium they brought in on their ships back in the day.

For the money - The PCs have found a way to payroll it to the bigtime. A new crime boss has decided to put the Oleander potion back on the market and needs suppliers, manufacturers, and dealers for the venture. What’s the gain? All the money in the land, what’s to loose? Everything, the law could so strict that people found with materials to make the potion are to be executed on site.

For the Show - Several people have been assassinated, having eaten and about an hour later passing into a death like sleep before perishing. No magic can be found, and the only clue is a single glossy black seed. The PCs are set on the trail of a very subtle poisoner.

And Go - The PCs have been acquired to protect a very unhappy and dramatic princess. While resting near a garden the Princess picks a seed pod, eats the seed and very inconveniently dies on the PCs. They now have to deal with a very irate, and possibly militant employer, public backlash, and even death threats while they try to prove their innocence. All because of a simple black flower.

In Real Life the Oleander is a poisonous plant, and eating the seeds can cause heart failure. This is the newest ‘suicide fad’ in Sri Lanka.

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Comments ( 5 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
April 12, 2006, 16:57
Another wonderful submission from you.
Voted Murometz
April 12, 2006, 17:11
Four plot hooks for a flower. Very nice :)

As usual its the details that do it!

I just read about Yellow Oleanders, and how they are the leading tool for suicide in some country or other, literally seconds before seeing this sub, so that was pretty cool!
Voted MoonHunter
April 13, 2006, 11:09
Good detail, nice cultural intergration, well executed, and good plot leads. Two paws up.
Voted punkcasher
March 13, 2009, 10:06
Cool. I read the stuff about yellow oleanders too.

Voted valadaar
April 18, 2016, 15:09
Only voted


Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp

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