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July 30, 2009, 10:40 am

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Cheka Man

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Zayarahausc, the Viles of Salt


The children of the Sea of Pandemonium, the Viles of Salt are always thirsty, and they draw water from living beings with even a single brush from their crusty white flesh, dessicating those who are touched.

Zayarahausc is Bastard Demonspeak, coming from the Demonspeak zhyurhuzhawas’kht, “warrior made from part of salt” or “salt-warrior”.

The Viles of Salt are very, very tall and very, very thin. They have long, narrow limbs and stick-like torsoes. Their faces are similarly long, narrow, distended even. Their stroke legs end in heavy, blunt claws, and their huge, flat hands have curled, claw-like fingers. On their faces they wear wildly-grinning masks of silver inlayed with pearl. On their backs they have huge, delicate, non-functional butterfly wings, in hues of silver, pale blue, and black. But the strangest thing about them is that they are composed, all of them, save their wings, of crusty, shimmering salt.
The Viles of Salt are always thirsty, and they draw water from living beings with even a single brush from their crusty white flesh, dessicating those who are touched. The wind that blows when the great butterfly wings of the Zayarahausc cause walls and buildings to crumble and break, destabilizing structures which have stood for thousands of years. The Viles of Salt greatly love to wrestle, and appreciate it as the sport of gods.

Uyozhiguhyet, the Sea of Pandemonium, is the great foul ocean which stretches across whole deeps and entire walls of the canyons of Hell, covering some of its regions like a thin, oily, rotten skin, a skin that creeps and oozes glacially through the endless mad halls of the demon realm. Where Uyozhiguhyet has flowed, there is left behind great cities and temples built of shining white salt. The beings which emerge from these salt ruins are the Zayarahausc. The Viles of Salt worship the Sea of Pandemonium like a god, and they offer up the dessicated tongues of all those that they kill as prayers to it.
Zayarahausc are always, always thirsty, and gladly guzzle up entire lakes in their unquenchable desire for liquid. However, if submerged in water, they are destroyed, their salt-crystal bones dissolving to a sludgy powder and their wings dissipating into an acidic mist which is useful in creating magical elixers for curing diseases of the throat and lungs.
Zayarahausc will never resist the ancient song called the Jaji Po, which inspires them to stately dances of crumbling, crinkling motions.

Zayarahausc can be summoned by great vats of cool water and by the playing of the Jaji Po, along with, of course, the proper magic incantations and prayers. Zayarahausc can never accept a master who will not wrestle against them, thus, many sorcerors must construct suits to keep in their body\‘s water so that they can wrestle against the Viles of Salt.

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Comments ( 5 )
Commenters gain extra XP from Author votes.

Voted Scrasamax
March 30, 2006, 13:05
Also handy to have around in case the salt shaker goes missing! The visual aspect is good, but I dont see much in the way of motivation for these beasties, do they really have a demon god in the form of Uyozhiguhyet, the Sea of Pandemonium? Or are they just its cast-offs who have turned to worshipping their creator? Does their power of dessication affect other demons? Water Elementals, who I think might have greater control over their prime essence?
Voted Cheka Man
March 30, 2006, 17:30
Does allways being thirsty make these demons extra grumpy towards whoever might dare to summon them? Or are they used to thirst?
Voted Pariah
February 28, 2007, 17:56
Only voted
Voted valadaar
August 14, 2015, 13:42
I love the style and visuals that go into Captain Penguin's subs. D&D has salt paramentals. These are a wonderful replacement and nicely alien.
Voted Murometz
February 20, 2016, 22:06
Just crazy evocative!


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       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp

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