6 Votes


Hits: 1854
Comments: 6
Ideas: 0
Rating: 3.6667
Condition: Normal
ID: 5567


January 14, 2009, 11:14 pm

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Cheka Man

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Wind-catching cape


"He’d look a lot more majestic up there if he weren’t wobbling all over the place!"

Full Item Description
A wind-catching cape is usually floor length, and the lining is always a shade of blue. Along the edge on the outside of the cape is a number of glyphs that say, in a language only known to air spirits and scholars, a number of things involving wrapping the wearer in a cloak of wind.

The first wind-catching cape was created by an ill-fated young mage. Talented but reckless, he dreamed of the freedom of flight. Watching birds, he began to understand how they rode the wind currents, and though his experience was limited, decided that he could replicate such an ability.

It is generally believed that he crashed into a hillside somewhere, for though his notes on the cape were found in his study, neither he nor the cape he created ever surfaced.
Though his original designs have since been improved by more capable wizards, the cape remains finicky at best.

Magic/Cursed Properties
When the edges of the cape are grasped and held out, the wearer gains the ability to fly, with somewhat limited control. To get lift off, they either need considerable speed or a decently high ledge to drop off, but once in the air they can reduce speed a good amount. The slowest that one can go without dropping from the sky is roughly that of a fast run.
The problem with the cape is just how hard it is to steer or even control at all. The wearer will generally be pitching back and forth, spontaneously changing altitude and all in all having a rather stomach-turning time. Also, since the users hands are occupied keeping himself aloft, if they need to defend themselves they are restricted to using their feet. Now while a kick at cruising speed is definitely a thing to be feared, the force from the kick will often send the wearer spiraling away, losing a very large amount of altitude before being able to recover.
Travel by way of the cape does have its benefits though, such as the ability to travel at very high speeds, as well as being able to say "I just flew from ______, and boy are my arms tired!" and mean it for once.

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Comments ( 6 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
January 14, 2009, 23:18
Entertaining and fun without being uber-powered. 5/5
Voted Murometz
January 15, 2009, 10:28
The name drew me to this, and i'm happy it did. Low magic goodness! Very nice.

Here's something weird... 5 minutes before jumping on site and seeing (and reading) your cape, i had just finished watching THIS!!!!! :D

Flying Squirrel style!
Voted valadaar
January 15, 2009, 11:04
Amusing! I like it!
Short and sweet.
Voted Ramhir
December 23, 2010, 19:59

A useful magical item without being excessively powerful. Good sub.

Voted Rathor
December 28, 2010, 3:42
Only voted
Voted MysticMoon
December 30, 2010, 0:07

Cool idea.

Random Idea Seed View All Idea Seeds


       By: Murometz

The food that eats you back.

Creatures of nightmare, the thankfully rare Mesnoi have unique form and attributes. Only one Mesnoi at a time will ever be "encountered".

In appearance, a Mesnoi resembles a walnut-sized chunk of freshly-roasted red meat from some uncertain yet familiar, edible animal. The insidious creature camouflages itself quite appropriately whenever it can, by slowly making its way amidst feast tables and trays of roasted meats.

Once eaten by the unsuspecting, the Mesnoi sinks down to the stomach, reforming if chewed, and begins to lap up the gastric fluids, digestive juices, and bile that it craves, like a sponge.

The Mesnoi carrier will experience mild to severe stomach pains during this time.

After a few hours of this (this is the only time that the Mesnoi can be purged with magic, or other mundane means), the Mesnoi transforms into its true form inside its victim, that of a miniature, once more walnut-sized, pot-bellied, devil-horned, snake-tailed imp. This horrid little creature then begins to chew and eat its way out of the victim from the inside out with its tiny, razor-sharp teeth, like a rat forced to do so via torture.

The victim almost always dies a slow, agonizing death. That much is certain. The devilish imp then exits its victim and begins its seventy two hour existence of mischief and malevolence, until it once more turns back into a hunk of roasted meat with the movement capabilities of a snail.

Ideas  ( Lifeforms ) | December 4, 2015 | View | UpVote 6xp

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