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ID: 392


October 29, 2005, 2:44 pm

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Wig of Alternate Realities


A strange magic item designed to be a very secretive way of interacting with other planes of existance.

The Wig of Alternate Realities was created by a cult that streched across almost every plane there is. This item was created as a way for the members to quickly meet up and seperate. There is also a cursed version given to those who fail to gain entry to the cult, its powers are similar but generally work against the user.

Magical Properties:

> Wig of Alternate Realities:
+ Wearer can change hair length and color at will.
+ Wearer can see anyone who is wearing one(Even a cursed one)no matter what plane they are on, but they cannot interact with them unless they too are on that plane.
+ The Wearer can tell if a Wig is cursed.
+ The Wearer lways knows what plane the people they see are on.
+ If the Wearer wills it, the Wearer can travel to any plane, but they must see someone on that plane to do so.

> Cursed Wig of Alternate Realities:
- Wearer can increase hair lenght at will.
- Weared can be seen by anyone on any plane, but only interacted with on the plane they are actually on.
- The Wearer cannot travel to other planes.
- The Wearer can only remove the Wig by shaving their heads completely bald, therefore destroying the Wig.

(Note: When someone is seen wearing the Cursed Wig by a being thats not on the same plane you should treat the wearer as an illusion, only its real, meaning you cannot discover that its an illusion because it isnt.)

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Comments ( 7 )
Commenters gain extra XP from Author votes.

December 6, 2003, 0:03
Im pretty sure i covered everything. Let me know if you have any questions.
Ria Hawk
December 6, 2003, 0:17
Why did they do this? What sort of cult was it? Why, of all things, wigs? How many are there? This is a promising item, very offbeat, but it still needs some work.
December 6, 2003, 0:31
The Cult: A odd cult whos full plans are only known to high rank members.

Their Goals: To take over every plane all at once by building up followers on each plane. They sometimes trick people into joining by telling them the purpose is bringing peace to the universe.

Why a Wig: Who would suspect Wigs as being an evil, mutlti-planed Cults main way of keeping members informed? Not me or any of my PCs thats for sure.

How Many: A whole lot. One for every member of the cult who has been proven trustworthy. So they are not found as treasure, unless it in the possesion of a Cultist.

What sort of Cult: The Cult favors people with Psionic abilities but readily accepts people with high amounts of discipline (such as Monks). Others are accepted as their skills are needed.

Any more questions?
December 6, 2003, 1:57
Blech. Just what I wanted, more evil extraplanar cults.
No thanks.
But it is interesting that you made it a wig. I would never think of making such and item a wig.
December 6, 2003, 5:24
Why not evil extraplanar cults? You belong to one.

It is very strange, but it make sense in a very odd way.
December 6, 2003, 19:00
Im not sure if thats good or bad, but at least I made it make sense. Even if it is in an odd way.

Did i miss anything?
Voted valadaar
April 20, 2015, 15:04
Awesome. Pieh - I miss the brilliant insanity of your submissions. This one qualifies.

Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp

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