Articles
Setting Building
Game Mastering
3.13
4 Votes

9xp


Hits: 1643
Comments: 8
Ideas: 0
Rating: 3.125
Condition: Normal
ID: 6112

Submitted:

Updated:
September 7, 2010, 12:02 am

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status

Options


Webs of Intrigue

By:

Creating a specific Web of Intrigue for a social situation players will encounter can be a very strong aid towards immersing players in a social quagmire they will have to navigate. In this article I will articulate how I have created a web of intrigue for my current campaign, and how I plan to continue the trend.

In my campaign, players are attempting to stop a murder as their long-term goal. In essence, this makes the victim the central component of the web (or classically, as the central point in the web where all the spokes meet.)

That point in the center? Most important character to the web goes there.

From the center, work out the closest associates of that character. For this campaign, I start with Count Vilsador, the target of the murder. Immediately next to him in the web is Maxwell, his Brother, his Father, and his Steward. Directly after come business and political contacts. I then fleshed out my web by adding more contacts to the people the Count knew.


Look ma, It's a web!

The web needs more info than just a nice picture of who knows who, who wants to stab who with a pitchfork, and so on. Actually knowing the nature of the people involved, their goals, desires and ways of making money and methods is the brunt of the work. Staring at my web will not reveal that Drogon is an information broker, that Feldas is a sniveling coward, or that Reed is an upstanding honest man. It also does not fill in any player goals.


Woo! NPC details!

 

Web of Intrigue Advantages:

Easy to spot who is connected to whom.

Dynamic. Web can change as players affect the social situations they are in.

Documents relationships concretely.

Groups NPCs into factions fairly easily.

 

Web of Intrigue Disadvantages:

Complex.

Hard to reference in game.

Larger webs get exponentially more complicated.

Players can be stranded without a good social contact.



Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!



Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 8 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
September 7, 2010, 16:14
0xp
Useful. 3/5
Voted Pieh
September 9, 2010, 6:29
0xp
This certainly is food for thought, and I will be sure to consider it when planning my next adventure.
Voted axlerowes
September 10, 2010, 18:30
1xp
Running a cocktail party of NPCs can be hard on several levels, first it is often hard to get he PCs to interested in NPC details and furthermore you have to play each NPC with enough distinction so that the PCs can keep them straight, because after all it is only you at the end of the table. I had one GM that would put up pictures every time a NPC was around, and that was helpful, or he would hand outs of pictures when we were in place with a lot of NPCs.

I would try to go over Pwr Pnt presentation of the NPCs every couple of games, aided by pictures. I would also try and give all the NPCs a sharp (if not exaggerated physical trait) that the PCs could recall. But I have tried the web technique before to keep track of characters and it is helpful in the planning stage (you could also try a family tree type setup), but in actual game play it is not much use for referencing. I would like to very much to read more about this plot and how the implementation of this went in the game.

Ted
September 11, 2010, 0:31
0xp
I'll see about a summary of the campaign and how the web was used. See, next week they're going to get tasked with dismantling as much of that web as possible- since they hate the city and most of the people in it, they should approach it with glee.
Voted valadaar
September 10, 2010, 19:58
0xp
I like this - feels like it could stand expansion, but it is a neat article.

+.5 for pics :)
Ted
September 11, 2010, 0:32
1xp
I honestly wouldn't have posted this without the pics- there's no other way of capturing my manic attempts to map out social relationships.
Pieh
July 17, 2011, 9:15
0xp

I just noticed the name Danamax on that paper, I will be revisiting the Danamax Rapiers shortly. 

This is still an interesting article. Food for thought, as I said before. And the pictures are a nice addition to this solid submission. 

Ted
July 27, 2011, 19:17
0xp
I'm currently running a campaign set in Danamar, which is taking the majority of my creative juices at the moment. I'm glad you guys are still enjoying what material has found its way here.


Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0330