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Comments: 7
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Rating: 3.8333
Condition: Normal
ID: 2564


April 23, 2006, 9:25 am

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The Vaincre Mantle


Yet another cloak of shadows…

Full Item Description
The Vaincre Mantle is a sumptuous looking cloak made of very fine black velvet and lined with felt so black that it seems to absorb the light that falls upon it. Some would remark that the liquid like texture and dark color of the cloak make it look as if the wearer is nothing more than a silhouette.

The Vaincre Cloak was a piece of attire that was favored by the great granddaughter of the Necromancer Queen Mastere, Lashrac. The would-be Necromancer Queen created the cloak as a more elegant form of defence rather than the Osseous Aegis Armor that her great grandmother wore as she sat upon the Ivory Throne of Tresserhorn.

The Cloak was created from the purest white wool that could be found, and it was specially woven by the hands of only virgin youths, at the command of the Dark Sorceress. Once complete the cloak was a masterwork of craftsmanship, almost shining in its purity. The Sorceress was pleased as she took the cloak into her inner sanctum and placed it in the center of her Altar of Summoning.

With offerings of fresh blood, a betrayers dagger, and an extinguished candle from a holy temple she summoned an avatar of night. The creature appeared as a vast and nebulous mass of darkness punctuated by teeth that glittered like stars. It’s voice was the coldness of space and the detachment of the stars above, but by the ancient laws it had come to its summoning. With her magics, Leshrac bound the creature into the cloak, the fibers bleeding darkness until there was nothing pristine white left to it.

The Dark Sorceress wore it until she cast off the mortal coil and imbibed the Potion of Immortality, becoming a lich. Once she no longer required the powers of the cloak, she passed it on as a gift to her erstwhile lover, the hirsute warlord Vozieren of Ozea. Its location is now unknown, but many necromancers believe that the cloak rests in a Vault of Inequity held by the Trinitine Faith.

Magic/Cursed Properties
The Vaincre Mantle grants the wearer the ability to manipulate shadows to a modest extent, shadowplay and bonuses to sneaking and such. This is a side effect of the cloak and not its intended power. the real power of the cloak is its power to kill.

With a gesture, a miasmal black cloud roils from the cloak, a choking and noxious fume that strangles the breath in the throat and brings tears to the eyes. Some victims who survive the cloak’s cloud describe alternating sensations of cold and heat, and those who take more than half of their hit points in damage suffer from asthma for the rest of their lives, which can only be cured by mid to high level clerical magic.

Once Leshrac sloughed off the mortal coil, her powers of necromancy matured to the point that the cloak was less efficient than her own power to kill with her wand or with her variety of mortal spells.

Plot Hooks
Garage Sale from Hell - A would be evil occultist gains possession of the Cloak by accident and by trial and error learns the powers of the cloak. The PCs are caught up in the affair as they see allies and contacts picked off by the killer. Better for a low power party.

Snatched! - Someone wants the cloak and the PC thieves are contracted to bash and grab on the church vault, grab some books, some gold, and the cloak. Do they side with certain evil for a buck?

Snappy Dresser - A PC has gotten the cloak and feels a longing for the dark side. Insert accidental mayhem, vengeance against foes, especially if the PC has a tendency to gather up social enemies and the like. chuckles…

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Comments ( 7 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
April 22, 2006, 20:57
Interesting-possibly dangerous to the wearer to use it's gas powers in confined spaces.
Voted MoonHunter
April 23, 2006, 0:32
I liked the basic execution, the idea behind it, and that it showed process. There were some annoying spell check and capitalization errors, but I cast no stones at anyone for those little things (especially after finding a number in my posts today). Still plothooks and useful story elements make this a good one.
April 23, 2006, 9:26
Spell checked, went over my caps, and caught a continuity error. I mistakenly wrote that Mastere cast off the mortal coil and gave up the cloak when it was Lashrac!
Voted Matan Thunder
April 23, 2006, 1:05
I like a lot of the details given in the post. The cloak has a good history and will be usable in a number of venues, but I especially like it for the necromancer NPC.

The notes about it becoming less affective as the wearer became more (powerful/experienced) is a little unnessary as this happens with all PC's and their eqipments, except maybe for equipment that can gain power and experience also.

Overall well presented and thought out.
Voted manfred
April 23, 2006, 6:11
An okey submission. Nice write-up and all, just misses to me *that* little something.
Voted Murometz
April 23, 2006, 11:27
I like the name of the cloak, and some of the fine imagery
Voted Strolen
August 27, 2006, 21:16
Fun idea. The power of it is in the description of the attack for me. Not something you can just wear around though. Wonder how well it does to be covered up.


Random Idea Seed View All Idea Seeds

Which way is he going?

       By: Murometz

Molk Peruda is encountered by the PCs on the second day of their journey west from the salt-choked port of Quyn, as they prepare to explore the jungle.

He appears a gaunt, wolfish man, with matted, dark hair that sprouts from his head in dreadlocks, contrasting with his well-oiled, blue-black, conical beard. His eyes are hidden ebon shards beneath thick arching brows, his nose, crooked, long, and reminiscent of a snout. His mouth is a thin, dark line, his teeth unseen even when he parts his lips to speak.

His skin is the color of tallow, surprising perhaps for a renowned jungle guide, yet his natural helm of dreads and the jungle's canopy keeps the sun from bronzing his originally pale flesh. On his back are tattooed three women from the waist up, side-by-side, each resembling the other but of different ages. This is a tattoo of Molk's mother, sister, and daughter. His wife (don't bring her up to him!) was killed by marauding Qullan years ago, and appears as her own tattoo on his broad but sunken chest.

His feet shockingly are turned around 180 degrees at the ankle, facing towards his back! A curse from a pernicious shaman. Molk walks feet backwards (he's used to it) and walks backwards, forwards. This can be very disconcerting and outright creepy to the PCs as he guides them through the rainforest.

Slung from his back is an archer's quarrel of treated wood carved to resemble a stalking leopard, in his hand a re-curved composite bow of horn and sinew, with a pair of vivid, red eyes, each one painted on the opposite side of the hand-grip. In a leather sheath at his belt, hangs a falchion, its pommel adorned with a curved bird's head and beak.

Encounter  ( Forest/ Jungle ) | January 15, 2014 | View | UpVote 7xp

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