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ID: 1620


September 5, 2008, 7:01 am

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The Travellers' Rest


After a long day on the road, what could be more inviting than a hot meal and mug of ale - just don’t criticise the cook

Background: The Travellers’ Rest Inn is a large brick building in the centre of town (can be placed in any small market town along any major trading route). It is run by a retired adventurer called Kurtz, his wife Jenna, and their daughter Katelyn. They are assisted by three serving girls and one bouncer.


Kurtz: Human male - age 51 - getting a bit flabby with age.
An ex-adventurer and mercenary who settled down with his wife 20 years ago. He can still be a dangerous fighter when the mood takes him, despite his expanding girth. He is well aware that his wife has a short temper but nonetheless tends to intervene on her side in any fight - unless her opponents’ actions are obviously and exclusively defensive (e.g. using a shield). Note that parrying with a weapon might well be misconstrued.

Jenna: Human female - age 46 - highly overweight.
Extremely short-tempered and quite likely to attack anybody on the slightest provocation (e.g. criticising her cooking, commenting on her weight, etc). Her weapon of choice is the soup ladle, with which she is high efficient.

Katelyn: Human female - age 14.
Katelyn is just on the verge of blossoming into womanhood. She has a tendency to flirt with any handsome young adventures who enter the inn. This is little more than childish play but does little to calm her mothers’ temper.

Serving Girls: Human females - age early 20s.
The serving girls are in the habit of leaving heavy wooden trays scattered around the bar room (for customers to use as shields). This makes the place look untidy but Kurtz turns a blind eye (it avoids misunderstandings).

Bouncer: Human male - age 27.
The bouncer is in the habit of asking visitors to surrender their weapons. This is not compulsory but most of the locals and regular visitors comply (to avoid trouble).

Roleplaying Notes: The locals and regular visitors are well aware of Jenna’s temper and how to avoid misunderstandings but occasional visitors (like the PCs) may not.

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Comments ( 2 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
November 16, 2005, 10:42
I can imagine PC's getting into a huge fight if they are not careful.
Voted valadaar
April 22, 2008, 10:52
A functional piece but barely so. Apart from the hairtrigger temper of the wife, there is little to distinguish this.

Random Idea Seed View All Idea Seeds

       By: Strolen

Swords form a bond to their wielder. A symbol on the grip that is absorbed through the user's hand and appears on the back of the hand. Maybe only visible to them or others that have the abilities. Could give unique powers depending on when it happened and what they did to get it. It takes a specially made sword that only few can receive and made by a certain race. Then they must do something really heroic to unleash the swords power. Once unleashed it is theirs till they die then the sword goes dormant again till another accomplishes another feat.

Ideas  ( System ) | December 31, 2001 | View | UpVote 0xp

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