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Condition: Normal
ID: 538

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October 29, 2005, 3:32 pm

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The Seeing Stones of Asthmir

By:

A Magical Stone, look into it and see what you need to, but beware…

The Stones of Asthmir are made by the people of Kasmir, the people who dwelled deep within the Eastern Jungles. They made the seeing stone as to gain an adventage against their enemies, but they saw things with which they did not want to see.

The last King of Kasmir saw his death, the gods had taken him and gorged his eyes out and then threw him into the nine hells, as punishment for his sins. When the king saw this he went mad and ordered the stones destroyed. But it was of no use. They had made the stones too durable. They finally took them far north to the Icefire Moutians, where they took them to a keep guarded by Kasmir Guards. There they remained until the desrtuction of the Kasmir. They have spread across the world.

Magical Properties:

They gives you sight into the future, of things that are, things that will be, and things that have not yet come to pass. This knowledge can come with a price, for sometimes shows you things you’d rather not see.

Able to be honed into the hilt of blades, it gives a slight look into the enemies moves before they happen.



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Comments ( 5 )
Commenters gain extra XP from Author votes.

MoonHunter
October 29, 2005, 15:33
0xp
Serious improved by MoonHunter via an edit.
Barbarian Horde
April 21, 2006, 15:12
0xp
this site is the best, but how can you get a seeing stone.

signed
faerie
Voted Mourngrymn
April 21, 2006, 17:00
0xp
Ok, while the grammer kind of killed me I think I like the beginning of this item. It has some spelling and grammar issues and is far to short a description for something of this magnatude but I think it has definate promise.

A little more history into why they were made, how they were made, did the gods kill the king in such a manner because he had them made? Ripping out his eyes seems to me like it was a punishment for seeing what he shouldn't. The future isn't for mortals kind of thing.
Voted valadaar
January 24, 2007, 13:54
0xp
I think the idea is really cool, but the execution is disappointing insufficent.
Voted Murometz
June 18, 2015, 20:04
0xp
The last sentence is intriguing! The honed into the hilt bit.


Random Idea Seed View All Idea Seeds

       By: ephemeralstability

THE GNOMES OF UDNALOR: Part II

Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.

There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.

Ideas  ( Locations ) | May 4, 2002 | View | UpVote 0xp


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