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Comments: 7
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ID: 738


December 31, 1969, 6:00 pm

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The Land That Forgets


Where is the Land That Forgets? Nobody can remember…

The location of the Land That Forgets is uncertain. Those who have visited there are few, and if you seek them out, you will find them to be insane, or drowning in their cups, or simply…gone.
The Land That Forgets is a hill-covered plain, with many long ravines and low canyons. The earth of the place is gray and crumbly, with many stones. The majority of the plains and hills are covered in rough yellow cheat-grass and hunched, gnarled sage-bushes. In some places, there are small, stunted forests of sage, but these are few. As one walks, one may also see small, rough outcroppings of the local volcanic rock, looming suggestively out of the fog.
The Land That Forgets is muffled in a great, shrouding fog. Everything around a visitor is swallowed by fog within a mile of their vision, so that as they travel, it is as if they stand in a hilly, yellow-grassed bubble-world, beyond which is the thick, gray nothingness of the fog.
Occasionally, strangely quiet rains will drift down from the fog sky above, splashing the chilly hills with a layer of moisture. Of course, with the fog about, there is no lack of water.
The Land That Forgets is deserted. Or perhaps it is not. Visitors are unsure. As one travels along through the fog-shrouded hills, observing the lonely desolation, one may spy a solitary, unclear figure, standing far off in the muffled rain. Or, perhaps, one may witness mysterious folk approaching out of the edges of the fog, slowly nearing. However, these phantasms dissapear at a blink.
The only true sign of habitation in the Land That Forgets are low, ruinous walls that are only occasionally to be found. These walls are about waist height, and are constructed from chunks of local volcanic rock. They are never more than 3 feet long, and are often tumbled and ruinous. Most have shaggy coats of gray lichen.
Some say that the Land That Forgets is home to a treasure, or that it is the edge where the Living Lands meet the Underworld. Others say that it is a cursed place, or that it is home to a god.

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Comments ( 7 )
Commenters gain extra XP from Author votes.

Pirate Penguin
December 10, 2003, 14:24
Sounds Like Oregon
December 10, 2003, 21:59
June 12, 2004, 21:51
But why is it people do not remember anything from this land? I mean dont get me wrong, it is very descriptve and a great setting, but the name "The Land That Forgets" must be named just that for a reason. Am i correct?
June 12, 2004, 22:39
I don't remember.
July 30, 2004, 5:58
Maybe people who venture there are attacked by wights that feed on their memories.That would explain the inabilty to remember the place.
Voted Moonlake
May 25, 2013, 1:44
An eerie place that could be dropped into most fantasy settings.
Voted valadaar
July 2, 2014, 13:13
I like the sparseness of this. Interesting visual.

Random Idea Seed View All Idea Seeds

       By: Monument

When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 1xp

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