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Rating: 3.5
Condition: Normal
ID: 738

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December 31, 1969, 6:00 pm

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The Land That Forgets

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Where is the Land That Forgets? Nobody can remember…

The location of the Land That Forgets is uncertain. Those who have visited there are few, and if you seek them out, you will find them to be insane, or drowning in their cups, or simply…gone.
The Land That Forgets is a hill-covered plain, with many long ravines and low canyons. The earth of the place is gray and crumbly, with many stones. The majority of the plains and hills are covered in rough yellow cheat-grass and hunched, gnarled sage-bushes. In some places, there are small, stunted forests of sage, but these are few. As one walks, one may also see small, rough outcroppings of the local volcanic rock, looming suggestively out of the fog.
The Land That Forgets is muffled in a great, shrouding fog. Everything around a visitor is swallowed by fog within a mile of their vision, so that as they travel, it is as if they stand in a hilly, yellow-grassed bubble-world, beyond which is the thick, gray nothingness of the fog.
Occasionally, strangely quiet rains will drift down from the fog sky above, splashing the chilly hills with a layer of moisture. Of course, with the fog about, there is no lack of water.
The Land That Forgets is deserted. Or perhaps it is not. Visitors are unsure. As one travels along through the fog-shrouded hills, observing the lonely desolation, one may spy a solitary, unclear figure, standing far off in the muffled rain. Or, perhaps, one may witness mysterious folk approaching out of the edges of the fog, slowly nearing. However, these phantasms dissapear at a blink.
The only true sign of habitation in the Land That Forgets are low, ruinous walls that are only occasionally to be found. These walls are about waist height, and are constructed from chunks of local volcanic rock. They are never more than 3 feet long, and are often tumbled and ruinous. Most have shaggy coats of gray lichen.
Some say that the Land That Forgets is home to a treasure, or that it is the edge where the Living Lands meet the Underworld. Others say that it is a cursed place, or that it is home to a god.



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Comments ( 7 )
Commenters gain extra XP from Author votes.

Pirate Penguin
December 10, 2003, 14:24
0xp
Sounds Like Oregon
CaptainPenguin
December 10, 2003, 21:59
0xp
Heh-heh-heh...
Zanifer
June 12, 2004, 21:51
0xp
But why is it people do not remember anything from this land? I mean dont get me wrong, it is very descriptve and a great setting, but the name "The Land That Forgets" must be named just that for a reason. Am i correct?
CaptainPenguin
June 12, 2004, 22:39
0xp
I don't remember.
Maggot
July 30, 2004, 5:58
1xp
Maybe people who venture there are attacked by wights that feed on their memories.That would explain the inabilty to remember the place.
Voted Moonlake
May 25, 2013, 1:44
0xp
An eerie place that could be dropped into most fantasy settings.
Voted valadaar
July 2, 2014, 13:13
0xp
I like the sparseness of this. Interesting visual.


Random Idea Seed View All Idea Seeds

       By: ephemeralstability

THE GNOMES OF UDNALOR: Part II

Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.

There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.

Ideas  ( Locations ) | May 4, 2002 | View | UpVote 0xp


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