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October 25, 2007, 3:23 pm

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The Incredible Journey of Sallius Dromedius Vulpo

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Dusk. The Emperor is a madman. The roman legions are withdrawing from various conquered frontiers, and an uncountable swarm of northern and eastern ‘barbarians’ is preparing to descend on Rome. All is gloomy, the times are pregant with trouble.

One man, saw an opportunity…

Plot Description

Standing near the prow of the ship, pelted by freezing rain, Vulpo’s mood was dark. At least the foul black birds—the raven and crow ‘familiars’ of the Caledonian druids he was told once—had disappeared with the coming of the foul weather. Good, the commander thought, as he eyed his men. The birds were filthy spies, and his legionnaires were spooked by them.

Vulpo and his men had been sailing for three days now, along the eastern shore of Britannia. The crew was made up of various local tribesmen, whom Vulpo had pressed into service. The men were willing subjects, but Vulpo did not trust the Britons.

Secrets

Expanding the scenario



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Comments ( 1 )
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Dozus
January 20, 2008, 22:32
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Historical campaign material? I'm interested. Please complete. :D


Random Idea Seed View All Idea Seeds

       By: manfred

On a location with numerous webs, and at least one big spider, there is a something inside a cocoon. It is humanoid in shape, still moving. If the heroes free it (not before they kill or drive away the spiders), they meet a ... zombie!

The poor zombie wandered the dungeon alone, and tried to kill a big living creature (= a spider). The spider used the usual treatment, even if this victim did not look tasty. The zombie can be easily killed as any other zombie. It got but several doses of spider-poison, so can be something worth if it is extracted. You can mention to a druid or ranger the fact the spider had no poison anymore.

Encounter  ( Cave/ Underground ) | August 21, 2003 | View | UpVote 3xp


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