Society/ Organizations
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November 19, 2005, 2:48 pm

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The Grey Talon Assassins


The grey talon assassins are a very special group for one reason. They have never been caught. They are impossibly hard to find; many doubt their very existence. Once one has found them, they can be sure the job will be done… for the right price of course.

The grey talon assassins use many different methods of killing, and have two different sects. The first is the warrior thief sect. They use brutal methods of killing, and cost slightly less. They will enter a building, often directly into the room their mark is in. They posses great patience and skill, and can case a place for many days. Their preferred weapons are, in general, punch daggers that are enchanted to cause a continually bleeding wound.
The second sect is the mage assassins, who cost much more than the more brutal assassins, but are much more subtle in their use of poisons, spells, illusions, and sometimes even herbs. often they will summon and disguise a minor demon, or plant a piece of blood vine on the mark, calling to them a displacer beast. The most prominent members of this sect have mastered telepathy and minor mind control.

There are many rumors that the Grey Talon assassins were founded by a greedy Illithed, but those have yet to be proved.

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Comments ( 5 )
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November 19, 2005, 14:48
Are the Grey Talons a purely criminal organization working for profit,or are they a cult with religious and mystical overtones?
November 19, 2005, 14:48
They may have been a cult at one time; if the Illithed rumors are true. Now, however, it would seem that they are a profit only organization, though rumors abound.
Voted MoonHunter
November 19, 2005, 14:50
It is just another uberish cult of uncatchable assassins. There is an attempt to make it more interesting, but it is not that differernt or interesting than the generic assassins organization.
Voted Ria Hawk
February 25, 2006, 2:56
Too much cliche-D&D for my tastes. As Moon said, too generic. There's no depth or backstory, beyond the fact that they may have been started by an Illithid. How did the come into being? Why are there two different types, and why the cost difference? Why do they use the methods they do? Flesh it out more, and I may change my vote.
Voted valadaar
April 25, 2008, 11:17
Why can't they be found?

This is missing far too much detail.

What strategies do they use to avoid detection? How does one contact them? What role does the illithid play? GMs are supposed to be able to use this, so you need to provide the background details, not just what PCs might know.

Format wise, there are inconsistent capitalizations and spelling errors.

Using demons and summoned monsters to perform assassinations is a bit interesting, especially if the victims are PC's.

Random Idea Seed View All Idea Seeds

       By: Monument

When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp

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