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November 18, 2005, 10:28 am

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The Devourer of Time

By:

Deep within the bowels of the earth, the great structure of reality finds itself at siege.

In the dark caverns and tunnels beneath the surface of the world, far from the cursed burning sky-furnace that the unknowing surface-worlders called the Sun, the force of nature called the Dhole awakens. It sees nothing, yet it sees all. Creatures flock to it’s call, creatures who serve it, know it as their true god. Within the earth, the Dhole assaults the structures of reality, gnawing at the dimension of time, tearing apart the dimension of space. The cavern-walkers, the Drow, the Deurgar, the Illithids, cannot stand by any longer. And as reality collapses beneath them, the emmisaries of the tunnels approach their ancient enemies, the surface-worlders,  whom they have shunned and fought for so long.



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Comments ( 3 )
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manfred
February 3, 2003, 5:43
0xp
Well, OK, but what to do about it?

Say the heroes can work as diplomats with that Underworld races, and they can succed as such, but...

To what end? Gods probably know about this threat, but they themselves have a hard time to solve it. Failed? Sorry, End Of World Now, in your cinema and everywhere.

It seems that defeating such a creature is impossible.

- convert every being capable into a believer, to give gods more power (if possible). So it might be defeated, or somehow restrained, or something.
- find some alternate source of Reality etc., for the beast to consume. It better be unlimited, if such thing exists. May be a philosophical problem. Say that reality and order, as we imagine it, is created in our mind (that is true in some ways: we don't see the world as it is, we twist our view to our needs). Would require a large group of people to give up something, up to dreams or even sanity. Then comes the task of convincing IT somehow to agree. Or perhaps to force it asleep, and somehow fuel what our minds produce, to ITs mind. So it will dream of consuming reality, which is born in our minds and dreams. Gods see the world as it is, so this human weakness/deformity may actually be usefull! Just don't forget to care of those thousands of raving lunatics you produce this way...
Barbarian Horde
March 3, 2003, 14:03
0xp
Hmm

What to do about it?
Well, the pc's could help rally the surface worlders, they could help find ancient and old forces of good, reclusive forces ofcourse. Help bring regent's and kings to one table for talks, protect diplomats on there way to that table.

A brilliant idea, a bit like in the dragonlance saga when chaos returns.

Hmm the only difficult part would be to stretch the time from birth ( or return or whatever ) till the final battle but there are probably a plethora of things that could happen first.

oh and what about finding artifacts.....

hmm yeah .. this could work i think
valadaar
June 4, 2011, 19:13
0xp

A great idea that could spawn a campaign!



Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp


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