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November 18, 2005, 10:28 am

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The Devourer of Time

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Deep within the bowels of the earth, the great structure of reality finds itself at siege.

In the dark caverns and tunnels beneath the surface of the world, far from the cursed burning sky-furnace that the unknowing surface-worlders called the Sun, the force of nature called the Dhole awakens. It sees nothing, yet it sees all. Creatures flock to it’s call, creatures who serve it, know it as their true god. Within the earth, the Dhole assaults the structures of reality, gnawing at the dimension of time, tearing apart the dimension of space. The cavern-walkers, the Drow, the Deurgar, the Illithids, cannot stand by any longer. And as reality collapses beneath them, the emmisaries of the tunnels approach their ancient enemies, the surface-worlders,  whom they have shunned and fought for so long.



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Comments ( 3 )
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manfred
February 3, 2003, 5:43
0xp
Well, OK, but what to do about it?

Say the heroes can work as diplomats with that Underworld races, and they can succed as such, but...

To what end? Gods probably know about this threat, but they themselves have a hard time to solve it. Failed? Sorry, End Of World Now, in your cinema and everywhere.

It seems that defeating such a creature is impossible.

- convert every being capable into a believer, to give gods more power (if possible). So it might be defeated, or somehow restrained, or something.
- find some alternate source of Reality etc., for the beast to consume. It better be unlimited, if such thing exists. May be a philosophical problem. Say that reality and order, as we imagine it, is created in our mind (that is true in some ways: we don't see the world as it is, we twist our view to our needs). Would require a large group of people to give up something, up to dreams or even sanity. Then comes the task of convincing IT somehow to agree. Or perhaps to force it asleep, and somehow fuel what our minds produce, to ITs mind. So it will dream of consuming reality, which is born in our minds and dreams. Gods see the world as it is, so this human weakness/deformity may actually be usefull! Just don't forget to care of those thousands of raving lunatics you produce this way...
Barbarian Horde
March 3, 2003, 14:03
0xp
Hmm

What to do about it?
Well, the pc's could help rally the surface worlders, they could help find ancient and old forces of good, reclusive forces ofcourse. Help bring regent's and kings to one table for talks, protect diplomats on there way to that table.

A brilliant idea, a bit like in the dragonlance saga when chaos returns.

Hmm the only difficult part would be to stretch the time from birth ( or return or whatever ) till the final battle but there are probably a plethora of things that could happen first.

oh and what about finding artifacts.....

hmm yeah .. this could work i think
valadaar
June 4, 2011, 19:13
0xp

A great idea that could spawn a campaign!



Random Idea Seed View All Idea Seeds

       By: ephemeralstability

THE GNOMES OF UDNALOR: Part II

Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.

There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.

Ideas  ( Locations ) | May 4, 2002 | View | UpVote 0xp


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