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Forest/ Jungle
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3.5
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17xp


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Comments: 2
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Rating: 3.5
Condition: Normal
ID: 769

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Updated:
December 31, 1969, 7:00 pm

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The Deepening Gloom

By:

The Deepening Gloom is an old forest, with deep roots, and deeper memories of the elder days.

During the ages before the coming of orc, man, elf, or dwarf, there were the trees, great and sovereign lords of creation, dwarved only by the staggering might of the mountains, or the powerful expanse of the sea. The sun shone down on the elder trees, and they drank from the primal rivers, and in those days, the gods still walked in living form across the face of the world, singing and dancing as they had not yet lost their innocence or faced that evil that would come forth from within their own ranks. It was a halcyon time, eldritch and bright with the energy of untamed youth.

The trees heard the songs, and laughter and mirth of the gods, and were made happy by the sound. They trees would whisper the songs to one another, while others would move their stiff branches in time with the songs, remembering the dance of the gods, lithe and beautiful. Some trees, wise and gifted among their wooden kin, learned to come out of the ground, and to lift their branches to the sun, and lay their leafy crowns close to the ground, and laughed great booming laughs, and to sing the songs, and they were joyous days.

But such things were not fated to last. The time of the peace of the gods was long, and millenia passed, it would all come to an end. There was the first coming, and a new life bloomed. They were the elves, and in terrible quick succession, there followed the squat and unlovely dwarves, quick and passionate humans, and ever burning orcs. The gods fled from the earth to hide away from the comings of the mortal races. They still laughed, and danced, but held themselves away, the glens and copses were abandoned for the height of the mountaintops, where ice, and cold, and stone held dominion. Gone were the soft days of green moss, and cool streams, and the song of the wind in the trees.

The elves came and were minor nuisances. They too sang, and danced, and were merry, but their song was a sad, and weak thing compared to the pure music of the gods, and the trees, ancient and no longer sovereign were discontent. The dwarves came, clad in metal, bearing axes hungry for the wood of the trees to fuel their forges, and the trees were angered.

Men and orcs too came. Axes rang in the Deepening Gloom, though it held not that name then. The trees were roused, and showed that they too had learned from these newcomers, these hewers of wood with their cruel and uncaring blades.

The camps of men, and orc, and dwarf were laid low. The trees moved, and roared, and men called them demons, and ents, and treants and they were afraid. The earth was fed their blood, and the trees drank of the crimson feast, and their bark grew dark, and the limbs hard and heavy. The canopy grew thick, and the sun was blotted out by it.

The land was angry, it gathered itself, and closed it’s roads and withdrew its hospitality. The trails were cramped, and the life grew accordingly dark to survive in that place were the gods once danced. The trees now sing a new song, one of their own device. They sing of the loss of their kind, of the twilight of the gods, and the pain of the low races.

The Deepening Gloom is a dark and ancient forest, inhabited by brooding ents, and spry dryads and forest spirits. It is an unhappy place abandoned by the elves, and called forsaken, or haunted by men and orc. Those who enter its domain are advised to travel quickly, and with great care for the land.



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Comments ( 2 )
Commenters gain extra XP from Author votes.

CaptainPenguin
August 12, 2004, 23:15
0xp
It's your basic angry forest, but I enjoy the way it was described, and I see a hint of Lovecraft in there- the gods abandon the forest for the mountains. I smile. :)

4/5
MoonHunter
August 13, 2004, 3:25
0xp
The description will make for excellent flavor text and inspiration should the location be encountered. The concept is fairly average, but the execution is above average.

And it is easy to dance to.

:)


Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp


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