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ID: 4324

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January 6, 2009, 8:58 pm

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The Broken-Winged Ambassadors

By:

They came from nowhere suddenly.

Appearance

The Broken-Winged Ambassadors appear as mortal men, though the three tend toward similar features. Thinning, elecrum hair, bronzed-sheen skin, sculpted bodies, and cherubic faces, with stark-blue eyes, aquiline noses and chiseled features. The ambassadors each sport impressive braces of white, feather-bound wings, jutting from their shoulder blades, though if inspected closely, the wings seem slightly crooked, as if the bones supporting them have been fractured or twisted.

They dress in toga-like heepeste, kaftans of silk and samite, magenta, crimson, and eggshell respectivley. In essence, the ambassadors resemble the iconic image of angels, long cultivated by many cultures, among them, the residents of New Town.

History/Background

The Four Ambassadors, as they first called themselves, arrived seemingly from nowhere quite suddenly, one day appearing in New Town, and approaching the city council with gestures of etiquette and high-minded parlay.

The High Council of New Town was at first as startled as the other townsfolk, to witness the arrival of representatives from unknown lands, belonging to an equally unknown winged race.

Confusion, and guarded prejudice, soon gave way however to acceptance, perhaps in no small part due the rumored gift of gems, the ambassadors gifted the council, as well as the innovations, which they introduced to the populace, such as the concepts of advanced geometry and trigonometry, and the harnessing of wind power, and due finally, to the ambassadors benign and magnanimous natures, and most of all charisma. The Broken-Winged Ambassadors, as they soon came to be called by the townsfolk, had gained some measure of recognition and even esteem, among the populace, within a relatively short measure of time, and it was not long before the three were given thier own embassy, a manse worhty of visiting royal dignitaries.

The Broken-Winged Ambassadors hail from the Temple-City of Winged Avarice. They came from the distant and inaccessible Moon of Toaie, the Palest Stranger, an aerial world shared with the ibis-headed, translucent-skinned, Kibberu.

Special Equipment

Their heepeste are magical garbs. Each one allows each Ambassador to comfortably ‘breathe’ the atmosphere of this world, and particularly, the thick polluted air of the ‘Ground-Dwellers’, as they call the humans and humanoids they have so far encountered.

Their dasuj, massive single-edged zweinhanders, are marvels of steel and other metals unknown on this world.

Each Ambassador wears a glyphring as well.

Roleplaying Notes

The Broken-Winged Ambassadors have sinister plans.



Additional Ideas (2)

The Broken-Winged Ambassadors were once four, but are now three. They refuse to forget their fallen comrade but also do not speak of her to others. When asked why they first referred to themselves as The Four Ambassadors, they simply reply, “We represent four ideals: Community, Prosperity, Knowledge, and Wisdom. We hope to share each of these with you.”

The reality is that they were involved in an unsuccessful coup on Toaie. Their fourth member perished in the attempt. Too powerful and revered to be executed, they were instead humiliated by having their wings publicly broken and then exiled.

New Town is a perfect place to recuperate. It is off the beaten path enough that spies would be obvious and little effort was required to get in good with the locals. More than that, the town is located near the resting place of He Whose Name Has Been Stricken. A fact which fell into obscurity until one of the Ambassadors found references in an ancient text.

He Whose Name Has Been Stricken was long feared as a warmonger and tyrant who nearly crushed the entire moon of Toaie under his heel. A grave miscalculation on his part cost him victory and he fled, taking with him the great war machines which had given him such an advantage over his adversaries.

The Ambassadors hope to recover his remains, once the local technology has progressed to the point where this will be possible. Once in command of the old war machines, they plan on conquest, gaining absolute power over the pitiful human civilization and then taking the fight back to Toaie.

The Broken-Winged Ambassadors live for the day when they will do the wing breaking.

6xp

2011-05-05 08:33 AM » Link: [4324#77954|text]

The Broken-Wing Ambassadors, the Four Ambassadors of Man, represent Mind, Body, Spirit and Void. They are one set of The Divine Concepts, a special caste of immortals meant to be physical representations of The Grande Scheme of Things.

Aten'gai is The Mind. The pommel of his dasuj features a pink gem said to be the origin of all ideas. He is quiet and calm, always calculating and exploring logical patterns of thought. When he speaks, it is with purpose and clarity to define something or thouroughly explain an idea. He is also an excellent liar, being skilled at understanding what will make someone believe him.

Rapp'Lu is The Body. The pommel of his dasuj features a red gem said to be unbreakable under any circumstances. It may also be disaterous if broken. He is a being of action and straightforwardness. Gesturing and "talking with his hands" are common and he will try to solve most problems physically.

Ouru'Ha is The Spirit. The pommel of his dasuj is a purple gem said to evoke all emotions in the world. He is a being of passion. He understands emotions and acts upon them. Often rash and unpredictable, he is often viewed as crazy.

Mox is The Void. He carries no dasuj. He is always unseen. He says nothing and in no way affects anything. He does not exist. Mox is the most important Ambassador, for he brings peace from immortality.

The Ambassadors' Plans:

The Broken Wing Ambassadors, the Three Existors of Man and Their Uncalled Brother, plan to create The Void known to them as Mox. The Ambassadors will become Four and they will be at peace. No longer forced to represent the Materials of Man, they can happily cease to exist as will Every Thing.

The Path they follow to achieve this goal is three-fold.

Aten'gai seeks to make every Man question his intelligence, to instill self-doubt in his patterns of thought, make him a follower of those he considers smarter than he (Which would ideally be everyone).

Rapp'Lu seeks to make every Man doubt his body, to fear it may fail or is not up to any tasks. They should allow a better Man to do the jobs of the body.

Ouru'Ha seeks to make every Man weak of spirit. They must cast aside emotions, for they make a Man do unwanted things. Control is to be desired, so remove the soul.

Mox seeks to exist. When The Void exists nothing exists.

 

6xp

2012-04-15 06:42 AM » Link: [4324#81100|text]
Wow, a whole new slant. I really like the esoteric apsect, fits in with their alien natures.
0xp

2012-04-20 10:14 AM » Link: [4324#81166|text]
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Comments ( 15 )
Commenters gain extra XP from Author votes.

Michael Jotne Slayer
January 8, 2009, 19:59
0xp
What do you need to finish this?
Murometz
January 9, 2009, 10:50
0xp
an idea for the plot involving these guys. I'm missing that. :)
valadaar
January 9, 2009, 12:25
1xp
Well, perhaps they seek revenge on people back in their world - since they had their wings broken and were banished as punishment for some fell deed. Somehow they are planning on using the townspeople to further that goal. Perhaps to use the directly, perhaps as fodder/sacrifice to some dark power to help them. Maybe to help them construct and crew a steampunk-style shop to take the ambassadors back to their home as conquerers?
manfred
January 10, 2009, 17:34
1xp
I was particularly intrigued by them being three, but calling themselves four. I'd imagine they would tell a story of their fourth colleague, who fell to bandits or an accident and they so remember in honor.

But what if there is a fourth ambassador? Perhaps it is their dark mirror, who works with the local underworld instead. And all of them working in concert will have a great influence on the city. Maybe this is where the invasion will start - and maybe it's even worse.
Murometz
January 15, 2009, 11:23
0xp
thanks guys. I'll make this a three-way plot me'thinks, using the ideas offered.
MysticMoon
March 23, 2011, 5:32
0xp

This is a great beginning and I am intrigued. I know it's been a few years, but any chance it will be finished?

Murometz
March 23, 2011, 13:53
0xp
Not sure, MysticMoon. Only when the "inspiration" strikes I guess :)

If you have any ideas and/or motivation on how to complete this and want to grab it and make it your own, please feel free! It would be cool to see what you can do with this one.
MysticMoon
March 23, 2011, 23:07
0xp
I feel challenged. Er, I mean, I accept your challenge ;)

I think I feel a couple of ideas starting to percolate.
Ted
April 29, 2011, 7:47
1xp

The 'angels' have recently fallen from grace, and are seeking to unleash an unspeakable evil to earn a place in some demon or devil's retinue until they establish themselves. The butchering of a small town of innocents, preferably after driving the majority of them to the abasement of their morals, will serve perfectly.

Murometz
May 5, 2011, 10:32
0xp

Thanks Mystic! Theres the plot!

Also, thanks infested-jerk and valadaar and manfred.

A sub arises! I get a whole General Zod feel in a good way. Love it.

MysticMoon
March 17, 2012, 11:15
0xp
Will this be forever dammed to the hell of Advice Requested?
Pieh
April 15, 2012, 6:46
0xp

I like this one. Great little sprig of inspiration. I think I took it in a completely different direction, but now I have ideas of writing up some Laws of The Divine Concepts and making more of them.

Forganthus
May 30, 2012, 23:32
0xp
You should make this an official post. It's quality!

Are the townsfolk more advanced than their neighbors? Are they going to show up in airships and steam cannons?
Murometz
May 31, 2012, 14:07
0xp
Thanks. Yeah, Mathom is keeping me from submitting this, plus MysticMoon and Pieh's takes rock, so now I'm not sure how to put it all together now :)

Re: townsfolk, Perhaps. That is certainly an option. Not quite airships and steam cannons, but that is yet another thing to consider. What happens next to these "illuminated" townsfolk, etc


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