Forest/ Jungle
9 Votes


Hits: 1296
Comments: 12
Ideas: 1
Rating: 3.6667
Condition: Normal
ID: 6401


July 28, 2011, 10:57 pm

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Cheka Man

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The Badger Patch


Sharp thorns, tangled vines, and lost secrets.

The Badger Patch is a thick twisted briar that stretches over much of the western Dale making it nigh impenetrable. The plants in The Badger Patch are almost exclusively low, dense, leafy bushes covered in small sharp spines. They catch on the skin and clothing, and are quite painful. Near the center of the patch it is said that the plants are older and can grow taller than a man. The spines of these plants are as long as your small finger and the vines are as thick as your wrist.

While the patch may be inhospitable to large mammals it is by no means barren of life. Many types of reptiles, birds, small rodents, insects, and other diminutive creatures make their home there. Great flocks of sparrows and starlings flit about the thorny landscape and the constant hum of insects is a clear indication that one is nearing The Badger Patch. The Badger Patch gets its name from the badgers that live within. These mammals are the largest creatures to inhabit the region and are considered by many to be the rulers of their domain, just as the lion might rule the veldt. However, the most commonly encountered resident of The Badger Patch is the mockingbird. Mockingbirds from the patch fly to and fro across The Dale nicking any unattended shiny objects they can lift. There are many old tales about the priceless jewelry the mockingbirds have hidden among the brambles.

Unbeknownst to the human residents of The Dale, the earth beneath The Badger Patch is riddled with the homes of faeries and goblin kind alike. Goblin houses built into the ground have secret hatches hidden craftily about the edge of the patch and kobold halls criss cross beneath the thorny expanse. The heart of the thicket is home to an ancient and powerful faerie. By taking residence in the Dale the faerie, known to mortals as Left Stocking, is in blatant violation of the treaty drawn between Cranoch The Seer and the faeries of old. In fact, it was only a few generations after Cranoch's time that the faerie planted itself in The Western Dale and began to wind its magics into the formation of The Badger Patch. While, the faerie recognizes it is in violation of the treaty, its reasons for staying must remain a mystery as are all workings of faerie kind. While Left Stocking currently does not threaten the Dale outright it continues to slowly expand The Badger Patch, consuming a few more inches of arable land each year. It is only a matter of time before an enterprising peasant thinks it will be worthwhile to cut back the thorns and settle in.

For now however, the citizens of The Dale view The Badger Patch as both a mystery and a nuisance. Dale tradition holds that those who wish to keep a secret safe or remove a worry can whisper or, for the literate few, inscribe it into a small stone and cast it into the patch. The strength of your arm is said to contribute to the success of this ritual and there may be some truth to this. In the past scavenging the edges of the brambles for magpie stolen treasure was a popular activity among peasant children. These days few children venture to the thicket. It is rumored that Rabbit Cap and his gang of highway men hideout somewhere in or about The Badger Patch.

Additional Ideas (1)


A Note on Some of The Inhabitants of The Badger Patch (For Checka Man):
The goblins of The Badger Patch prefer to keep to themselves, but they do occasionally interact with humans. Most often they are encountered in the country around The Badger Patch where they will attempt to barter and may seek news of the kingdom. On the rare occasion they will venture out into human areas at night to steal sorely needed items. It is true that all goblins savor meats over other types of food, especially the soft meat of human babies. Every few decades a goblin is taken by the desire for human flesh and may rob a cradle or two before he is put down. However, without any organization the goblins of The Badger Patch remain too wary of humans to attempt raids and regular cradle robbing.
Kobolds, on the other hand, have no fear of humans. Luckily they spend most of their time feasting and dancing. When they do venture into The Dale it is in groups for sport with the humans. These games can range from inviting humans to join a dance, to rearranging the furniture in their houses while they sleep. Every so often they will hunt a human. When they do they usually hunt individuals traveling by themselves near The Badger Patch. From a young age people of The Dale are taught to travel in groups, so most who fall to the Kobolds' bows are lone travelers from other Lordships. Peasants across The Dale leave small food offerings on their porch, which is usually enough of a gesture to convince the kobolds to pass by.
The occasional stolen item and the rare missing child are a way of life in The Dale and beyond that has dated back through history. Between goblins and a wide variety of faeries, accusations are spread thin and action is rarely taken. Almost always this action is in vain.

2011-07-29 03:01 PM » Link: [6401#78692|text]
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Comments ( 12 )
Commenters gain extra XP from Author votes.

July 29, 2011, 6:30

Welcome, welcome to our Citadel.

I will hold off on voting for now.

Voted Cheka Man
July 29, 2011, 10:44

Interesting,an area of thick thorns,small tunnels ect where only halflings,goblins fae ect can fit. Do these inner dwellers raid the outside or just keep to themselves? Welcome. 3.5 is my vote on this.

Voted PoisonAlchemist
July 29, 2011, 12:02

A good and useful place for beginning adventurers. I would like to see it expanded with some links to the interesting fey mentioned, but it's short, sweet, and useful. The added cultural touch is very nice. 

Voted Kassy
July 29, 2011, 14:02
Only voted
Voted EchoMirage
July 30, 2011, 7:30

SHort and simple, but nicely written. Echo approves.

Voted Strolen
August 4, 2011, 11:52

I love the overall idea. I am personally not a fan of faeries and such but even cutting them it is a great idea. Love the though of all the pretties that have been nabbed through the years and put in nests or dropped. The place could be a great lure for gold hunters or those down on their luck. Beggers will always be taunted by the lure of the hidden treasures but since nobody has ever gotten out alive it is a huge risk.

Voted valadaar
August 5, 2011, 19:32

 I really like this - it kind of puts me in mind of the briar patch from Brer Rabbit - and thats not a bad thing for me.


May 13, 2012, 12:29
Still a good one!
Voted Murometz
November 10, 2012, 17:42
What val said.
Cheka Man
November 12, 2012, 21:45
Has anyone thought of burning the Badger Patch to clear it?
Voted Scrasamax
November 13, 2012, 8:09
Only voted
Voted axlerowes
November 13, 2012, 11:16
Only voted

Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp

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