Public Draft
0 Votes


Hits: 1137
Comments: 0
Ideas: 0
Rating: 0
Condition: In Work (public)
ID: 4936


February 11, 2009, 7:35 pm

Vote Hall of Honour
Author Status


The Ashen Wastes


This forsaken world, nestled near the deepest stretches of the Nether Realms, is a bitter place of powdery ash and sun-scorched desert, forever baking beneath the relentless and unchanging fury of a baleful sun’s light.


The Ashen Waste is aptly named; once a lesser Celestial Realm graced by a child of the Lords of Hope, it was seized with violence by a spirit of Summer who had been outcast for her hatred of all living things that dared to defy the furnace wrath of her season, and with her touch it sank through the Realms to settle in the lowest depths of the Nether. Seeking only dominion of undying summer and the death of all things which dwell upon the other seasons, Muras the Ash-Blood has created a hellish place of light, heat, and murderous hate.





-Eternal Furnace: This hellish Nether Realm is a place of relentless heat, light, and hatred; any creature not native to the Realm will slowly be burned away to join the fine ashes that cover the ground, unless protected by potent magic.
-Nether Realm: Selfish energy runs strongly within the Gloom, weakening those of a more altruistic nature and entities from the Celestial Realms, while amplifying the malevolent impulses of those already so inclined.
-Elemental Affinity: A place of relentless heat and light, the Ashen Wastes augment magical effects that rely upon or produce either, while utterly suppressing all but the most powerful magic of darkness or cold.
-Hatred: The Realm is driven as much by the hatred of the ruler as by Her affinity for summer and heat, if not more. This taints everything within the realm, afflicting visitors within minutes. Tempers quickly flare up, small disputes escalate wildly out of proportion, and efforts to calm things down and make peace tend to be interpreted as siding with the opposing side. Even the mighty Lords of Hope from the Celestial Realms are not immune to this taint.

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 0 )
Commenters gain extra XP from Author votes.

There be no comments on 'dis here submission.

Random Idea Seed View All Idea Seeds

Tripping over the Golden Bough

       By: Wulfhere

Nearly every primitive culture has had rituals and celebrations to guarantee the proper passage of the seasons and to ensure the fertility of crops and animals. Oversight of these ceremonies was generally the provenance of local kings or priests.

Suppose that the adventurers dispatch one of these fellows. The local peasants may become hysterical, fearing famine and death will stalk the land. Alternatively, they may want one of the new heroes to become king. For a while, this can be a good thing, but the first time that the crops fail, the superstitious locals will want to sacrifice their new leader.

Ideas  ( Plots ) | September 11, 2006 | View | UpVote 1xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.