2 Votes


Hits: 3559
Comments: 3
Ideas: 0
Rating: 3.25
Condition: Normal
ID: 784


December 31, 1969, 7:00 pm

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status




Talahar, the blending of steel and magic to create an unstoppable army and men..

Talahar orignally started off 9,000 years ago as just a large citadel which resided on the western coast of the continent, Makbeth where it protected merchant ships from the pirates who sometimes raided the coast. As the men who guarded the citadel grew and the power of it spread over much of the coast, pirates vistually disappeared from the western coast and arose the city of Kush, where in the heart of the city lay the ancient citadel. The Talaharans wanted more power and land and so they created the Talaharan Legions, who were whipped into shape by the Native Dragon Slayers and taught sorcery by the Wizards of Fashsathfil, a neighboring country who dealt mostly with magic. And so the Talaharans became deadly swordsmen and many of them know some level of magic. They marched to war and expanded their borders and fought back invasive hordes of barbarians. As the Border Wars settled down peace came at last to the country, but the threat of being attacked did not fade away. Talahar went on a defensive building massive fortresses of stone and so they guarded the borders, with most of the country being guarded by these network of castles.

To the North is a cold wasteland where it stretched out for miles and past the borders of Talahar into the deadlands where beasts stalk and men go in and don’t come out. The region experiences a very dry climate, having little percipiation in a year, the land is bad for farming, but excellant for drilling in the mountians of the area for gold, diamonds, and rubies. Only small villages of miners and adventurers stay here.

To The East the vast forests of the Wood Elf Realm where Talahar is bordered to. This is where Talahar gets most of its timber to build things and such as. Talahar for a while has had border disputes with the Wood Elf Realm and small skirmishes have broken out among Imperial Soldiers of Amarith, the Wood Elf Realm, and Talaharan Legion Scouts. The Kings of both have decided not to call it war and tried to come to peace.

To the South is the large plains of Farins, where much of the agriculture of Talahar stays and extensive rivers and irrgation ditches carry water to all the farms possible. Many people come here for recreation and troubles from all over the continent, finding it peaceful and serene. The population is second only to the west.

To the West is where lies the whole coast of the continent in which Talahar rules with an iron fist with its mighty ships. The capital of Kush lies on the coast where it gathers fish to sell to other parts of the world, and where it ships most of it’s goods to the other continents of the world.

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 3 )
Commenters gain extra XP from Author votes.

November 13, 2004, 13:18
Rather than being a setting, this is an entire campaign background. It would be best as an entry in the setting forge.

(Goto the Forum, down to the Setting Forge, and cut and past this entry there. Then delete this posting.)
November 13, 2004, 18:42
I agree with Moonhunter on this, Beowulf. You could do alot with this setting and let is expand in the seeting forge, but other then that so good.
Voted valadaar
January 26, 2007, 11:58
A good start, but appears to be just that.

It is pretty unremarkable so far but could be a lot better.

Random Idea Seed View All Idea Seeds


       By: Dragon Lord

The local band of 'nasties' (goblins / orcs / whatever) lives in relative peace with the local population.

Along come the PCs and go through their usual heroic monster bashing routine, wiping out the nasties and pinching all their stuff, then continue on their way.

Problem is, they don't kill ALL he nasties. The survivors want revenge and, after spending a few months recovering, start to take it in their own inimitable style (which is not unlike that of the PCs come to think of it).

Next time the PCs are in the area they find themselves VERY unpopular with the townsfolk.

Ideas  ( Plots ) | August 10, 2005 | View | UpVote 2xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.