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Rating: 2.5714
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ID: 196

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November 5, 2005, 6:00 pm

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String Puppets

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A contest between good and evil. You choose the winner.  Shall it be the betrayed or the betrayer who conquers?

Prologue:
Katherine betrayed her bethrothed the night before their wedding. She turned him into the head priest, who had been searching for the “mage sacrifice” the gods so greatly desired. In fear and remorse of her actions, she fled and left Addric to hs doom.

Main Plot:
(*you can choose to be either evil or good*)
*“Good (mainly)”
You play as the vengenance filled Addric. You search out Katherine.  First, you must escape from the prison you are waiting in to be executed. Once you beat that, you must work your way to the main city.  Then, gain entrance to the castle ball, as Katherine is one of the queen’s ladys in waiting.  Once in the ball, you must continue by causing mass mayhem (but discretely! don’t want the guards on you!!) and get Katherine away from the queen.
The rest shall be a surprise (*hee, hee, hee*)

*“Evil (mainly)”
You play as Katherine.  You must run away from the old village, where you betrayed Addric, and find a job in the castle.  You start as a kitchen maid, and you work your way up to a lady in waiting.
Then, comes the night of the ball. To gain sucess on this level, you must attempt to prevent Addric from causing the mass mayhem. The rest, well, same as above (*hee, hee, hee*)

****~NoTeS~****
Addric: his powers are “puppet” powers. he can control people for limited amounts of time

Katherine: has “ghost” powers. can move things telepathically and transport herself short distances.

Guards: quite dumb actually. for Katherine, she needs to order their every move. for Addric, they are tougher to fool.

My notes: i’m still not too good at these plot things, so be honest, but know im trying to learn! sorry if it completely stinks…



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Comments ( 2 )
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CaptainPenguin
January 26, 2005, 20:20
0xp
Well, not sure if you really understand the whole "roleplaying" aspect of this- roleplaying is generally done in groups, with all the players playing a long-standing character.
But anyway... It isn't *that* bad, just needs more substance to it. Why did Katherine betray Addric? Does she hate him? What does the title "String Puppets" have to do with it (besides Addric's powers)? I enjoy your take on magic, though- everyone has a specific power.
So, needs improvement, but not *totally* unsalvageable.

2/5.
Dragon Lord
January 27, 2005, 8:27
0xp
CP is right - it's actually not a bad idea but it does need fleshing out and you need to find some way to include a group of player characters

Thought - either of the main protagonists may need a little help

Not brilliant but shows promise

2/5


Random Idea Seed View All Idea Seeds

       By: MoonHunter

Mages/ wizards and such use cards (playing cards or tarot cards) as training tools. The patterns created by certain layouts of cards are mnemonic devices to teach key elemental associations and paths. With such interesting names as the Tree of Life, Phoenix's tail, Rythm of Heart, and Balance of the sphere, there pattern represent the matrices used by magic users to focus and present power. Spell processes can be represented by a sequence of cards.

So mages will often be seen handing around hands of cards.

Wizards will have a deck of cards with them. Since cards were used to train wizards in legerdemain, Since they have cards with them, they frequently know how to use them. Guild magic users often have a knack for fancy shuffles, palming cards, and a variety of card tricks and games.

Ideas  ( Items ) | July 18, 2004 | View | UpVote 1xp


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