A wizard has been living in the city for years, but now he plans on duing some interesting new research so he recently bought a nearby tower & is planing on moving there soon.
The party is contacted by a servant of the wizard who tells them that his master has heard of their abilities & wants them to clean out a nearby tower & dungeon (the afore mentioned area). While the wizard could do so himself, he is very busy with his research & is sure the party is more then capable of the task at hand.
When they reach the tower/dungeon they find it infested with all kinds of extremly rare monsters & many traps.
The twist :
As it happens the wizard actually wants the players to CLEAN the tower. The monsters were brought in for his research & the traps are designed to keep them seperate from each other. When the party returns to collect their fee they will find a very angry (& possibly powerful) wizard.
This should allow you to place a varity of rare creatures at one place.
It might be a good Idea to point out to the players that these are very rare cretures, but good PC’s should notice that the traps are built in conjucture with the nearby creatures (design traps so that it makes sense that they are there to keep the cretures in).
P.S : I actually put a broom & mop near the enterence (my Pc’s were pretty thickheaded) but I think it would be too much of a give away for most players.
New Submissions



July 19, 2003, 17:16
ephe!
July 19, 2003, 19:48
November 10, 2003, 13:56
1) After all the PCs would not do this job unless they got paid alot. A first level character could do the job if expressly warned about what was in the tower.
2) If the wizard did not want the the monsters killed or traps sprung he would have told them how to avoid them or at least of their existance. Otherwise how else would he expect them to handle these things, but to be accidently springing them all or killing the beasts in self-defense?
August 5, 2005, 4:26
If the servant who was supposed to have given them the key and or map/instructions had fallen prey either to a monster, a dropped experiment, or just an ordinary hang-over that day then the players would also be much more inclined to do things their own way.
Also that way they could later find the map, or a message or some sort of clue that gives them a hint.
What if the law says you must replace or repair that which you destroy or damage even if it's an accident. Then you could give the players a list of what they just got XP for and send them off on the mother of all treasure hunts.
4/5
Thevail
February 2, 2006, 14:51
November 16, 2012, 15:23
November 16, 2012, 15:37
November 16, 2012, 15:46