11 Votes


Hits: 4248
Comments: 17
Ideas: 0
Rating: 4.4545
Condition: Normal
ID: 4621


December 5, 2007, 5:22 am

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Murometz (2x)

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Solace Worms


"I do so wish that my work didn’t make such a wretched mess.  At least the worms clean it up."

Full Description

"Please, ma’am, I didn’t mean to!  I’ll work faster, please, don’t!"  The straps tightened on the girl’s wrists, holding her hands firmly to the table.  The woman just picked up a knife and forced one of the girl’s fists open, splaying her fingers.  "Please, ma’am, I wasn’t trying to be lazy!" 

The woman simply sighed in irritation at the girl’s hysterics.  "You’re no good to me, little one.  You work too slowly, and I can’t be bothered to coddle you.  Kindly stop shrieking."  She carefully made incisions in each of the girl’s fingers running from the tip to the palm.  Still holding the girl’s hand in an iron grip, she used tweezers to place sickly gray maggot-like creatures in each cut.  Then she quickly sewed the wounds closed, trapping the writhing little creatures inside.  The girl was still screaming as she tightly bandaged the girl’s fingers together.  "Oh, do shut up."  She reached for the other hand…

The oddly-named Solace Worms are nasty little creatures originally created from decaying tissue and necromantic magic.  When fully grown, they’re about four inches long, and about two inches thick.  They’re a nasty gray color, and are quite nasty to touch.  They are blind and mindless, concerned only with ravenously eating, and are quite carnivorous. 

However, they are extremely sensitive to light, pressure, humidity, and several other things, and their top speed is something less than slow.  They survive best in dryish, dark areas, with a ready supply of food.  The basement of the Taikan Solon Memorial Orphanage is an ideal habitat for them.

Solace Worms were created by Edrea Solon to clean up the detrius of her necromantic experiments and keep the basement tidy.  (Most undead, unfortunately, have a regretable tendency to shed.)  She feeds them the shed material, and any bits too damaged or too small to be of any use.  Naturally, since they don’t live long and are easy to kill, Edrea tends to breed these little monstrosities, in order to maintain a decent supply.

While the mature worms can easily feed on necrotic flesh, the juvenile stage thrives best on something fresher.  In fact, the best breeding ground to raise juvenile Solace Worms is inside a living human.  The easist and most efficient way Edrea has found to do this is to surgically implant them into a chosen victim’s fingers.  This protects the juveniles, and provides them a food source that will last for several months, or until she’s ready to harvest them.  Of course, the process is excruciatingly painful, and the host generally won’t survive either way. 

The most common hosts are children in the orphanage that don’t work fast enough to suit Edrea or have a useful talent, and that she doesn’t want to use in other projects.  (When she does have access to adults, it’s uncommon enough that she chooses to use them more productively.)  As long as she takes care that the host can’t damage the juvenile worms, she can breed somewhere around twenty to forty worms per host.

Additional Information

While the original habitat is the Taikan Solon Memorial Orphanage basement, concievably, Solace Worms could be found in any mostly dry, dark area where they can easily get at food (certain dungeons, perhaps), particularly if necromancy was practiced nearby. 

Though they were created with necromantic magic, they were designed to be able to breed (cheaper and less labor intensive).  It’s also possible that the worms could eat their way into someone and breed, which could lead to interesting plots if the wrong person got them.

For the Archaic Word Challenge-

Idle-Worms revolting, maggot-like, tiny worms, bred in the fingers of lazy girls.

... There’s probably something thoroughly wrong with me.

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Comments ( 17 )
Commenters gain extra XP from Author votes.

Voted Murometz
December 5, 2007, 1:32
WOW. I never thought in my wildest dreams that we'd see Idle Worms done in my lifetime. :)

I'm impressed. Stark and gruesome. Perfect, succint yet powerful backstory! LOVELY detail! (Feeds them shed, 20-40 per host, etc...)

Awesome! As a rumor or legend it is creepy enough. As reality, eeek. Morbid, yet you present it so matter of factly. You scare me :)

I'll HoH it when it is not so crowded up there.
Voted manfred
December 5, 2007, 5:19
As for something being wrong, well, I can only agree. You can still make it as a writer though. :)

They are definitely disgusting, and fit your Orphanage pretty well... I start to wonder how many people would play out the whole thing in all of its gross beauty. The life form is well described, and considered, though.

Oh. Necromancers can be a nasty folk, but I have just realized that this comes from a necromancer that wants to keep things clean...
Voted valadaar
December 5, 2007, 8:33

Though at 2" thick, they ain't gonna fit in fingers very long...

Well? done!
Ria Hawk
December 5, 2007, 15:28
Well, they burrow up the arms into the main body as they grow.
December 5, 2007, 15:39


This fits in well with my recent School of Parasitism sub as well. Going to link!
Voted Scrasamax
December 5, 2007, 13:20
REading through this sub, my skin started to crawl and my fingers felt a twinge of anxious pain. Disturbing, yet very well written. The thought of a few dozen Solace Worms living inside a person would be enough to drive them mad. Perhaps, as an incentive to speed up a failing child, there is an antidote that will kill the worms, if they demonstrate that they are willing to be a good worker, at least demonstrate before the parasites compromise their bodies to the point that they become invalids.
Voted Cheka Man
December 5, 2007, 20:14
Voted Michael Jotne Slayer
December 6, 2007, 1:00
The oddly-named Solace Worms are nasty little creatures originally created from decaying tissue and necromantic magic.

I would like to see more of their background, when the sentence stopped I was expecting an immidiate follow up sentence, mistaking it to be a teaser. The other thing I was hoping you could explain is their nack for a dry habitat. Well I presume that their ideal habitat is inside a rotting corpse or a live creature. Neither is very dry.

Besides those nit-picks I think this is a sweet "fantasyized" version of corpse worms. But then again I love when subs grow a little ghastly. On that note, the worse the better. Nothing wrong with that.
Voted Stephie
December 6, 2007, 9:03
Gross and well done!
Voted Kassil
January 4, 2008, 4:14
Fantastically disturbing, and a wonderful way to drive home just how heartless some people can be; finding three or four youths infested with these nasty little creatures in the basement or attic of a necromancer's abode would be enough to drive most people with any compassion to do terrible things to the person responsible.

I particularly like that they were created by a necromancer who wants to keep things clean; that alone gives them, and their creator, a horrific aspect that they'd lack if they were just another type of vermin.
May 21, 2008, 21:50
BUMP! Revoltingly ticklish!
December 13, 2008, 22:17
This sub reminds me of Pink Floyd's, The Wall. Disturbing goodness.
Voted Silveressa
December 14, 2008, 10:32
Disgusting and horrific, yet a perfect addition to any necro's lair. Running into a bag of these tings hanging off the hip of a dead necro would give most pc's a definite pause. Provided they knew what they were and their usual use they may well engage in a desperate search for the necros lair to free any poor souls infested with these things.
Voted Aleucard
July 21, 2010, 6:59
Okay, I don't think this is a very original thought, but it needs to be said. You, sir, are a sick, sick man. I'm trying to decide which I want to do more; try and get you to DM a game with me in the mix or keep as far from you as I possibly can. I will give you this; you DEFINITELY know how to make a character that anybody with any sense of common decency will want to see destroyed, which helps bring players in to the roleplaying side of the game. Good job.
December 24, 2010, 4:26
Actually, Ria's a sick, sick, woman FYI. :P

As for her Gming skills, I can say from first hand experience, she's one of the best I've ever had the pleasure of gaming with.
October 6, 2010, 11:30
Bump. I love this one to death! I feel so sorry for these poor girls!

I can visualize the movie version with Anjelica Huston playing Edrea Solon
Voted MysticMoon
March 16, 2013, 3:16
Not much to add that hasn't already been said. Horrible creatures. Also a good way show how unfeeling Edrea Solon is.

Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp

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