Forest/ Jungle
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ID: 737


December 31, 1969, 7:00 pm

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Shori (The Land of the Stepped Lakes)


A beautiful, broken land tended by feudal families. Densely forested, this land holds many mysteries in the areas not cleared, and some mysteries are dangerous.

The teritory protected by Lanshev, the Dragon-Lord of the falls, is broken into many plateaus, and spring fed lakes top a great many of these. Rivers spill over the edges of many of these plateau cliffs, leading to a series of lakes and pools along the land leading down to the Great Dragon Bay by the sea. These many waterfalls have led to several names associated with the land - "The land of one thousand rainbows" and "The land of the water lion".

Each plateau has different level of minerals in it and the lakes on them are saturated with them. The fish in the lakes do not spawn and have grown accostomed to the mineral waters of their lakes, but become sickly and soon die when exposed to the waters of another lake. Lanshev chooses where a new family builds their house and tells them how to limit thier fishing, so the many diverse and unique fish are never destroyed by over demand.

To supplement thier meat and protect their family fisheries, the people of Shori hunt Red Bears, a large bear with a fericious territorial habit. The Red Bears are omnivourous, but mainly eat the fish they can catch. For bread and grains, the root and seed pod of a river weed are cooked and ground into powder for baking. Called "River Oats" this rounds out the staples of their food.

The land is densely forested, and new household can take up to 3 years clearing the land for thier main house. Deep in these woods are the ruins of previous civilisations, holding secrets and technology lost to the ages. The deep woods also give shelter to horrors, demons from another plane that feed on the fear and pain they create. The dark and dargerous woods hold thier secrets well.

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Comments ( 6 )
Commenters gain extra XP from Author votes.

November 22, 2003, 6:01
Why is this not linked?
November 22, 2003, 21:50
Because I posted the setting and then the plot. I will now edit and link to the plot.

Yeesh. Critic. ;)
November 24, 2003, 14:34
August 29, 2004, 20:34
I think I will put Shori into the Empire, though I'm going to replace Lanshev with a Spirit or some sort of supernatural overlord. If that's okay with you, Agar. :)
August 30, 2004, 1:17
Your game, your call. Have fun with it your way.
Voted valadaar
November 28, 2006, 13:01
This sounds like the Land of Falling Lakes in Croatia. Was that the inspiration?

Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp

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