Login or register. (You can now login/register with your social networks.)

3 Votes


Hits: 4558
Comments: 4
Ideas: 0
Rating: 3.6667
Condition: Normal
ID: 2225


March 29, 2006, 4:04 pm

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status


Print Friendly and PDF

Sea of Sand


The Sea of Sand is one of the most treacherous and deceitful tracts of waste in the heart of the Djaraha desert.

The wind rises mournfully over the blasted waste of the Sea of Sand. It is easy to becmone lost in this land, there is no landmark. All of the rocks look the same, the same wind scoured arches, the same sun blasted pillars. The Eye of the Lion beats hard upon us, and the water is running low. I had though us saved when I saw the shimmer of water on the horizon, but I was brought to wasteful tears. There is naught but sand, no rock protudes, no hardy desert scrub. All is sand…

     excerpt from the travel diary of the Merchant Khami, deceased.

The interior of Calcobrina is desert, dry and inhospitable. Despite this, there are entire nations and societies who spend their entire lives within the confines of the red rock and arid scrub. The Calcobrinan Cyclopes as well as the Latrani Orc and the Seitch Tribes inhabit this land. By no means is Djaraha empty.

The heart of Djaraha is the Sea of Sand. This tractlass waste has no set border, it moves like a moving thing. Some of the freeholds of the Sietch and the Latrani have been swallowed by the Sea of Sand, only to be uncovered again decades later when the sea shifts away. Some local tribes have set rituals to ward away the Sea of Sand, and merchants who decide to cross the rocky expanse of Djaraha rather than try to sail around it make offerings at every shrine along the route to keep from wandering into the Sea of Sand.

In many ways, the Sea of Sand is a living organism, one that is several hundred miles across, subsisting on electricity generated by the wind and sand, and by drawing the moisture out of everything it encounters. It despizes water, and any oasis provides refuge from the insidious embrace of the sand.

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Suggested Submissions

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 4 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
March 31, 2006, 18:31
A living desert? Is it really alive in some way or is that just a myth.
March 31, 2006, 18:47
Alive in the sense of a sentient, self willed creature, no. In the sense of a massive organism that lacks a nervous system, yes. It exists akin to a giant plant like organism, but it feeds on static electricity, and on the ley lines that run through its borders. It can move and respond to stimulus, but it cannot carry on a conversation.
Voted MoonHunter
March 31, 2006, 23:17
Great concept, confusing execution. I like all the linked materials. It allows you to have a shorter post and expand out through the other posts.
Voted valadaar
February 28, 2013, 13:36
Simple and evocative, the sea of sand being somewhat animate is a neat detail.

Link Backs


Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.