Lifeforms
Intelligent Species
Water

3.83
3 Votes

32xp


Hits: 2464
Comments: 8
Ideas: 0
Rating: 3.8333
Condition: Normal
ID: 5811

Submitted:

Updated:
June 4, 2009, 5:24 pm

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Cheka Man

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Saltscale Lizardfolk

By:

Something flashes beneath the waves, a hint of green scales surfaces. A rainbow colored crest breaks the waters surface followed by a huge beast.

Physical Description

The Saltscales stand on average, slightly over nine feet tall, and reach close to a fourth of a ton in weight. It has a massive, muscular tail that stretches far behind its body and allows it to speed through the saltwaters of its home. A large crest runs from its head down most of its back and is often many colors. Its scale vary in colors of green, while its leathery underside is a pale seagreen shade. Its gaping jaws are filled with serrated teeth and its hands are equipped with deadly claws. Its entire body is bulky muscle, built to swim endlessly among the waves.

History of the Saltscales

The Saltscales are a proud and bold race, they were once rulers of the sea but were hunted by cunning land dwellers to near extinction. They were said to have died off, and few know of their continued existance. They were a peacable people and that brought about their undoing. Their anger was slow to rouse and by the time war was declared on the warm-blooded land dwellers, they numbered only a few hundred strong. The war was over before it began, a single tribe of below thirty lizards escaped to the blackness of the ocean floor. They were hidden by the aid of a benevolent sea dragon, and were considered lost forever. In truth they had only retreated and long-lived as they are they would not soon forget the treachery above the waves.

Society and Culture

Saltscales have been recuperating for many centuries and their strength has grown. Their technologies are primitive due to their seclusion, but they have adapted many innovative technologies to work underwater. They build extensive cities in the dark depths of the ocean, hidden still from all peering eyes. They grow farms of sea plants that require little light and gather the bounties of rare minerals. Communications with the outside world is maintained by occasional visits to their swamp-dwelling cousins. 

The Saltscale society is built to prevent discovery. They have rigid laws and extremely strict punishments for actions that may endanger their very existance.  Playing and doing pointless activities for pleasure is scorned upon, where studing or practicing important skills is considered a necessary habit. The young lizardlings are trained from a very early age to fight and hate warm-bloods.  The elders still remember the viciousness of the short-lived land-dwellers and hate them for it. Much training is done for the day the Saltscales will surface and retake the land. Until then they bide their time, living off the bounty of the ocean.

 

Plot Hooks

-Blood hungry lizardfolk clamor to the surface to get their revenge, and destroy those in their way. The PC's could be caught in the assault or hired blades to help stop the rampaging Lizardfolk.

-The Aquatic elves have found evidence of strange life-forms deep in the ocean. The PC's may discover the Lizardfolk on their own and then be put in a dilemna, they could expose the Lizards and get centuries old bounty that may still exist, or they could help conceal their presence by sabotaging the Aquatic elves research.

-The players exploring may lead them into Lizardfolk territory and they may incurr the rath of the everwatchful sentries, or the Lizardfolk may see a threat and lash out against nearby settlements.



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Comments ( 8 )
Commenters gain extra XP from Author votes.

Moonlake
May 31, 2009, 20:34
0xp
minor typo- should be "peaceable"
An okay sub in completeness and logic, adding in some plot hooks might be nice and I personally would help it to achieve better scores.
valadaar
June 2, 2009, 20:29
0xp
Not a bad creature - I would ditch the verb 'motors' since that is not in keeping with fantasy.

You mixed singular and plural descriptions in the physical description section - its or their - stick to one.

History seems to say the same thing a couple of times - and you mix are and were there as well.

The Saltscale society is very rigid due to the fact that they cannot be discovered.

Perhaps something like "To avoid premature discovery, they have a very rigid society" or the like - the current sentence seems to imply that they cannot be discovered, not that they need to avoid discovery.




The Spiritborn
June 4, 2009, 17:24
0xp
Update: Fixed up some of the weak points and I am letting it go. Have at it!
VarrosAnon
June 6, 2009, 13:58
0xp
For your plot hooks, I only see one thing.

What language do they speak?

How would a party sabotage the aquatic elves without knowing that the Lizardfolk are in peril?
Voted Pariah
November 23, 2010, 1:15
0xp

Puritanical cthuloid lizardfolk of death, decent idea, it could use a little panache, but besides that quite solid, also why has no one voted on this in the year and a half it's been on the site?

Voted Cheka Man
February 24, 2011, 19:38
0xp

Lizard people with a difference. :)

hylandpad
June 16, 2011, 12:51
1xp

Solid submission - concise and to the point. I find that I'm too long winded, so a shorter sub is refreshing. I almost want to know about their society a little more; what about this benevolent sea dragon, what do they build out of and how do they fight? But I suppose that is to be left to the imagination/ GM =]

Voted Strolen
June 17, 2011, 2:11
1xp

That is a dangerous situation for us warmblooded folk. Our ancestors almost wipe out a race of long-lived, slow decision process lizard folk. There is not much record of it because there was not much of a fight. The lizardfolk retreat to the deep, build up their forces and after a centry or so emerge to wage war on an entirely different world that doesn't have a clue what is going on. :) Imagine their surprise. :)

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Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp


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