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Comments: 4
Ideas: 0
Rating: 4
Condition: Normal
ID: 5870


September 11, 2009, 10:24 am

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Quicksilver LTCAM 4-12


Light Mech for close encounters of the "messy" kind.

The “Quicksilver” Light Tactical Combat Armor Mark 4-12 (LTCAM 4-12) (Golem Class Mech)

Full Item Description

Empyrean Industrial Incorporated proudly presents a union of the body and the very cutting edge of technology, the Quicksilver (LTCAM 4-12). Light weight, agile and fast the Quicksilver is prefect for heavy fire extractions, close corridor fire fights and any other operation that requires a delicate touch.


Weighing in at 250kg and 3 meters tall, the Quicksilver is the lightest and most advanced bipedal mechanized exoskeletal body armor featured in the Empyrean Industrial Incorporated Mech range.


The Quicksilver features the new Syntho-muscular Ionic Reactive System (SIRS) providing this mech with biomechanical movement; artificial muscles laid over a light weight Carbon Nanotube support mainframe consist of Shahinpoor 3 a patented ionic polymer-metal composite known for its durability, lightning response rates and low energy requirements. It powered by the recently released Diametric Oscillating Generator (DOG), with an energy output comparable to the Balkin Micro Fusion Reactor but at half the production, fuel and maintenance costs, the Quicksilver outlasts its competitors in energy efficiency by leaps and bounds.


Hunsen Gel (A Dilatant fluid) forms a protective skin over the SIRS, providing a defense that is near impenetrable against all but the highest caliber high velocity weapons. Exploiting the physics of non-Newtonian fluids, the operator will barely feel most impacts - a Light Carbon Nanotube Mesh attached over the Hunsen Gel provides minor protection against low velocity impacts.


The Cockpit utilizes rudimentary bio-stasis technology, providing the operator with complete homeostasis for up to 12 days without replenishment, and if the inner membrane remains intact, it can sustain life for up to 4 days without power. In many ways the Quicksilver’s cockpit is like a womb, the operator curls into a fetal position and is connected to the Diverted Integrative Neural Matrix (DINM) – while suspended in an amniotic fluid-esque substance called Vitafabrica.


The Diverted Integrative Neural Matrix (DINM) requires the Operator undergo cybernetic upgrades, such as Sensory Router D/A Networks, Neural Inhibitor Regulators and Cognitive to Processor Transfer Units. Essentially when an Operator connects to DINM, his or her neural system is interrupted and redirected to be integrated with the Quicksilver. The Operator’s autonomic nervous system continues as normal though regulated via the Vitafabrica; all sensory nervous system functions are diverted into the DINM. The sensory centers are redirected and bypassed as the information of the Quicksilver’s surroundings are inputted directly into the pallium as spatial memory – resulting in detailed knowledge of the surroundings that surpasses normal human capacity.


While piloting the Quicksilver, Operators have shown an increase of 200% firearm accuracy and a 300% increase in physical coordination




Height: 2.5 meters

Weight: 250kg

Speed: 150km/h land speed

Range: 1500km per fuel cell

Flight Speed: 300km/h

Range: 500km total




Known side effects include: Addictive behaviour, Possessiveness of the unit, Psychosis.




Height: 2.5 meters

Weight: 250kg

Speed: 150km/h land speed

Range: 1500km per fuel cell

Flight Speed: 300km/h

Range: 500km total

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Comments ( 4 )
Commenters gain extra XP from Author votes.

Voted manfred
September 13, 2009, 15:07
Okay, this is the first mecha controlled out of a fetal position I came across - and that ironic detail alone is worth something. :)

Otherwise it looks like a fairly respectable member of its kind. Let others judge it on its technical merits.
September 14, 2009, 5:33
Thanks, the womb-like cockpit is an idea I've been toying with for a while now - and it does indeed have ironic symbolism.
Voted axlerowes
September 16, 2009, 22:34
Increases skills by 200-300%, the ultimate power gamer's suit.

A nice enough for a super high-tech suit that makes its operator a baddass. It lacks any really details or backstory, but that is okay. It makes it easier to slip into any other gaming setting.

Voted Nocontrivedname
October 11, 2009, 19:22
Hey all,

The art really makes this one worth while. So when you exit this thing, do you slide from the groin area of the suit covered in fluid? I will assume that is the case, and give this the 5 that imagery diserves.



Random Idea Seed View All Idea Seeds

       By: MoonHunter

I was in a game with a GM that had a Masters in History, who made is a point to mention that the local peasants didn't have wheelbarrows. The rest of the players just shrugged that off but I knew that the GM was trying to tell us the peasants were on the knife edge of starvation.

All that from wheelbarrows? Yes, because before the invention of the wheelbarrow it took two men to carry that load. In it's time the wheelbarrow was the most explosive production multiplier that the peasantry could get their hands on.

This is worth two tips: One about the power of the Wheelbarrow and the other is the moral of the story...that people need to know the point you are trying to make.

Ideas  ( Society/ Organization ) | October 20, 2005 | View | UpVote 3xp

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