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11 Votes

16xp


Hits: 5548
Comments: 7
Ideas: 0
Rating: 3
Condition: Normal
ID: 13

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Updated:
November 12, 2005, 6:31 am

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Plainsmen Rituals

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They go over a small rise that reveals a lone tree with silhouettes of people hanging off of it. Upon closer inspection they find three young men that are all naked and unconscious, a slight breathing in each of them can be detected.

This will have to be off the beaten path a little. Having them chase some game or something could easily lead them to this.

They go over a small rise that reveals a lone tree with silhouettes of people hanging off of it. Upon closer inspection they find three young men that are all naked and unconscious, a slight breathing in each of them can be detected. They are suspended by two ropes that are connected to a bone that is thrust through each of their breasts. Blood trickles from the wounds as they gently sway in the breeze.

If they release the men they will meet no resistance.

At some point some tattooed men with scars on their chests matching where the hanging men were hung by will arrive. Preferably not too long after they take the hanging men down. If the players didn’t release the men then the tattooed men roughly tell them to move on. If they did release them then the tattooed men get very angry and very violent and try to capture the players. Hopefully they will succeed.

When caught they find out that they will be held until the three men are fit to see them. The men were going through a ritual to become warriors. They will not take kindly to their endurance test being interrupted. Unless the party can think of a good way to redeem the men or escape, the men will most likely take their lives in a substitute ritual to make them warriors.



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Comments ( 7 )
Commenters gain extra XP from Author votes.

Strolen
August 25, 2001, 0:10
0xp
If the tattooed men speak a a language that nobody knows then that could make it more interesting. A wizard with speak any tongues would then be very handy.

It could also be a chance for a player that isn't real proactive in the game to be sucked in. Who could have known that he is the only one that can understand these people?
Ancient Gamer
November 12, 2005, 5:30
0xp
Casualty of the Rebuild!
I did not understand why this was put in the "requires edit" sandbox until I remembered that at some point you asked me to test the challenged system with one of your old posts. I believe this was the one I chose and you probably voted for its removal too Strolen. ;)

I put it back on the site where it belongs.
Voted Ancient Gamer
November 12, 2005, 6:33
0xp
Forgot to vote: One of those encounters you throw at your players. A solid submission that adds flesh to the bone and makes journey more exciting.
Voted Dragon Lord
February 23, 2006, 8:51
0xp
Nice one - simple but hints at a much deeper culture - love the fact that the PCs don't know the cultural significance

Solid little stand-by - 3/5
Voted Iain
February 23, 2006, 12:16
0xp
An excellent example of the fact that a post doesn't have to be long to be good.
Voted valadaar
April 26, 2011, 11:17
0xp

I expect the purpose of this encounter is to teach the lesson of learning about places you are going to go, as in most circumstances freeing the victims is the 'correct' behavior.  Given the lead in is the PC's have been led off the beaten path, this is not likely to have happened, so the PC's either will have done something normally immoral (leave em to hang), or they will be led into a possibly lethal encounter with a tribe over cultural differences.

I'd expect _some_ type of foreshadowing to hint at the correct behavior. 

 

 

 

 

Voted Cheka Man
July 29, 2011, 10:46
0xp

Not everything is as it seems.



Random Idea Seed View All Idea Seeds

Wet Faeries

       By: Murometz

Sages and naturalists frown at the common name given to these strange creatures by the small folk, but sometimes the silliest nicknames for creatures, places and people persevere in the minds of many. “Purifiers”, “Pond Jellies”, “Breath-Stealers”, “Lung-Ticklers” and “River Butterflies” are much less commonly heard appellations for these life forms. Wet Faeries are basically (and simply) a species of fist-sized, fresh-water jellyfish. Several traits steer them toward the peculiar category however. Firstly, Wet Faeries are nearly invisible in the water, much like their marine cousins but even more so. One can swim in a river swarming with these critters and not even notice their presence. Secondly, they possess the unique ability to clean and purify whatever body of water they inhabit. They do this via some sort of biological filtration process, sucking in all toxins present in the water, and releasing it back in its purest form. Needless to say, they are both a blessing and a curse to whichever folk dwell beside the rivers and lakes Wet Faeries inhabit. On one hand, no purer water can be found anywhere than a Wet Faerie lake or pond, and yet, in “pure” water “life” tends in fact to die out, lacking the needed nutrients to prosper. Thirdly, their “sting” is (unfortunately) virulently poisonous to all mammalians. Wet Faeries are loathe to sting anyone or anything, using their barbed fronds as a last line of defense, but if stung, most swimmers will suffer respiratory arrest, and die within minutes, usually drowning before they can make it back to shore.

Alchemists, druids, and less savory characters have studied these creatures over the years, and have predictably found all the ways Wet Faeries could be exploited. Morbidly humorous, some bards find it, that the Poisoners and Assassins Guilds as well as the Healer’s Union, all prize these creatures. The assassins use the extracted venom in obvious fashion, while the priests and healers use the still-living jelly-fish to sterilize other poison potions and to cure those already poisoned on death’s door.

It is known that a certain Earl Von Trumble keeps his vast castle moat stocked with Wet Faeries, the waters so clear that every bone of every one of his past enemies can be clearly seen on the bottom, twenty two feet below.

Encounter  ( Any ) | June 20, 2014 | View | UpVote 5xp


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