Tundra/ Arctic
7 Votes


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Comments: 11
Ideas: 0
Rating: 3.7143
Condition: Normal
ID: 1207


October 22, 2007, 1:27 pm

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Marongghovec aka Ale-Ox


the Marongghovec, or Ale-Ox, is a large, yak-like animal native to northern Ageratos. To keep its belligerent, stubborn, and generally annoying personality in check requires an interesting ingredient.

Full Description
the Marongghovec, or ale-ox, is a large, yak-like animal native to northern Ageratos. It lives on the tundras and plains, eating sweet grasses with its long, sticky tongue. The marongghovec’s general features are yak or oxe-like, but their horns are lustrous and red, and they have aforementioned long sticky tongues. In addition, their lower bellies are a distinctive bone-white color (disguised by the shaggy fur) and are ribbed with leathery, thick skin.

The Marongghovec’s meat is tough and stringy, and its milk always tastes sour. The animal’s true value lies in its mighty strength, equal to that of three normal oxen. A marongghovec is also usually belligerent, stubborn, and generally inflexible beyond its will. There is a way to get past it, and that way is beer. Any good marongghovec-driver will tell you that the best thing to quench ale-ox thirst with is beer, good beer. Upon drinking beer, marongghovec become quite drunk, and are at first doubly belligerent, rearing up proudly on their back-hooves to show off their fine, white bellies; during this early drunken state, a rearing ale-ox may at any moment enter near-paroxysms of rage, and cast about to destroy. But soon afterward, the marongghovec becomes quite stuporously intoxicated, and thense slumborous and stray-minded; they are then quite easily led as a work-beast.

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Comments ( 11 )
Commenters gain extra XP from Author votes.

Voted MoonHunter
November 7, 2005, 1:48
I could of sworn I voted on this before. Well here it is. The critter is darn admusing and strange enough to have a strong sense of realism. After all, "you can't make this stuff up". :)
Voted Zylithan
November 16, 2005, 23:47
Come on, who doesnt first get aggressive and then later depressed (depressant-style) when drinking. And I've seen quite a lot of college kids rear up and display their white underbellies after imbibing too much as well. Methinks these animals are not so much unlike us.
Voted manfred
November 22, 2005, 10:35
The draft animal with an attitude. So if the caravan runs out of beer, it is not only the passangers that get bad mood...

A very nice piece of chrome that deserves attention.
February 10, 2006, 0:18
Sigh... Bump.
Voted Ancient Gamer
February 10, 2006, 2:43
I like 'em!

Colourful description and nice ideas. Made me associate them metaphorically with something too, but that might have been your intention.

They seem mighty impractical as beasts of burden...
February 10, 2006, 9:25
Actually, you may be right.

For common transport needs, you could do well without them, and take the horse, donkey or whatever similar creature there is. But if you need _power_, then you have to turn to this animal.

This is not the personal car, this is the big heavy-duty truck, hard to control, but very useful for its purposes.
February 10, 2006, 12:50
I think of them like I think of Musk Ox in Nepal. In the area where the Ale-Ox would be found, there would be few if any other beasts of burden. So you would be stuck with these things for everying except riding. And you may not have a riding animal available either.
Voted Murometz
April 5, 2006, 14:01
Cant stop laughing! these are great! Everyone has already mentioned what I was going to add. What happens if you give one some 120 proof moonshine?
December 8, 2007, 16:37
I love this OX.
Voted valadaar
May 21, 2013, 22:44
Made me laugh. I love the image this conjures. Good stuff.
Voted Pieh
July 9, 2014, 20:20
Good stuff. A fun little submission for a believable creature. Moo. *hic*

I hope, wherever you are, you're doing alright, Captain.

Link Backs


Random Idea Seed View All Idea Seeds

       By: Monument

When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp

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