NPCs
Extras
Criminal/Espionage
3.89
9 Votes

31xp


Hits: 4152
Comments: 4
Ideas: 0
Rating: 3.8889
Condition: Normal
ID: 922

Submitted:

Updated:
January 15, 2006, 2:14 pm

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status

Options


Maris

By:

Maris is a thief. A common, low down, swarmy thief. It’s not her fault she’s that way, though. She’s nice, has a sweet personality, and is most likely to talk a person into giving ‘the poor, suffering little me’ their money, due to her limited skills as a pickpoket.

What she is skilled at, however, is very, very strange for a theif. She likes reading, and has collected many old manuscripts, and is sometimes saught out for just knowledge.

Special Equipment:

Maris doesn’t have a habit of carrying items around, due to her fear of them being stolen from her. As most of her manuscripts are precious, she locks them at home, and the only key is in a place none but she knows.

Appearance:

The first thing that stands out when one looks at Maris is her hair. It’s a light yellow, almost white, and strange compared to her dark, sun browned skin. Her hair is long, and it falls down to her waist. Usually it’s unkempt, and tied up messily at the back, but when it’s really necessary, she would braid it for neatness.

Maris is twenty four, and it shows. Her moderately harrowing childhood has marked her face and bearing in a dozen ways and means.

Maris is usually smiling over the discovery of a new manuscript or a new gain in the transfer of ownership of an item. She likes playing with the city kids, and sometimes teaches them a little of reading and writing as part of play.

Background:

No one knows exactly who Maris’s real father is. Her pale hair is unusual for those parts, and her eyes, a shade of blue almost matching the sky are extremely unusual, both these are features of northeners.

However, Maris’s mother, on the other hand, is fairly well known. So well known, in fact, that her mother associates with the upper society on a regular basis.

In fact, Maris’s mother is a whore. The only reason that Maris isn’t is as Maris appeared to have considerable skill with unlocking various things, and an obvious love of money.



Roleplaying Notes:

For plots, characters in search of information could go to Maris, but might have to bribe her. Maris is very, very close to her manuscripts, and prides herself on them. On the other hand, Maris could send characters to retrive things for her for a reward.

Regarding Maris’s father, it is possible that a character could sent a PC to search for her as well.



Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!



Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 4 )
Commenters gain extra XP from Author votes.

CaptainPenguin
November 2, 2003, 22:52
0xp
Hmmm...
It's a good start, but there's not enough detail.
elfkin
November 4, 2003, 16:36
0xp
Sweet!!! this caracter's roleplaying ability means that you can only get valuble info if you have a decent item, very interesting. keep up the good work.
Strolen
November 5, 2003, 3:27
0xp
Definately a good start and I already like the character.

Fear of being stole from her? She is a thief. The safest place for things would be in her control I would think. And a key wouldn't be good enough if she is that paranoid. Needs a story behind it, stuff stolen in the past and such. There would probably and elaborate cache of her most valued possessions too since she loves the manuscripts. (Probably my pettiness but I like these kind of details about characters)

The rest is pretty good, I am probably picky because I like the character and want to know more. Got me hooked, now reel me in.
Voted valadaar
November 6, 2013, 15:37
0xp
There is a start here - good bones but needs more flesh. She is interesting.

A few typos too, including in the summary.



Random Idea Seed View All Idea Seeds

Sessiliths

       By: Murometz

Sessiliths (name based on the word sessile) are gargoyle-type creatures which are stationary, attached to the stone of whichever foundation they are bound to. Though they can move their extremities and limbs they are unable to move away from their particular perch. In lieu of swooping down and attacking like their mobile cousins the gargoyles proper, sessiliths are equipped with their own brand of mischief. The creatures are all able to verbalize and thus usually hurl vile insults and curses upon passersby. The cumulative effects of dozens of sessiliths cursing, screaming, and speaking in tongues, can have an effect of temporary confusion (or even discord) in those forced to listen to the shrieking stone gremlins.

Additionally, most possess the ability to "spout" or spit forth various undesirable projections, such as tar, boiling water, or even acid. While they can usually be avoided easily enough or even destroyed (their "bodies" feature the same defenses as gargoyles), sessiliths are usually placed in such a way as to hinder all trespassers and interlopers, narrow corridors, claustrophobic tunnels and other related "gauntlets", where they cannot be easily avoided. Like gargoyles, sessiliths come in all sorts of grotesque shapes and sizes, though they tend to resemble tiny horned devils, demonic amphibians, or simply distorted faces and heads, more often than not.

Ideas  ( Lifeforms ) | July 1, 2015 | View | UpVote 5xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0205