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Comments: 10
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Condition: Normal
ID: 749


June 5, 2007, 6:44 pm

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Lake of Rage


The lake of rage is just a lake, save for it’s dark powerand the dark tale that gave birth to it

Lake of Rage

Location: Northern Tugues Mountain Range, ESE of Mt Ardel

Location Type: Lake

Environment Type: Northern Temperate

Description: The lake of rage is set high into the south eastern foothills of Mt Ardel. The lakes appearance of a small pristine C-shaped lake with no apparent water source (rain feed). Strangely, only plant life can be found living in and around the lake itself. There About ten miles from the lake, there is a three foot stone border that in encircles the whole lake. This stone border carved with an unreadable script and every forty feet there rises a pillar with a 9x9 foot base and if unbroken, all forty towers thirty feet tall and is 1x1 with a 3x3 foot top stone.

Location History: Up in till three hundred years ago, the infamous lake of rage was a sacred grove to a group of elfin druids call "Add name here". All was well until a small theological debate blew up and all but three of the druids preceded to kill each other off (most of them drown each other in the lake itself). The lake is now considered to be a cursed grove by all local druids and a gate to the nine hells by all other.
Magical Effect: Those who come in contact with the water must save vs. spell or go in to a violent rage and will attack the closest target (friend or foe) in till the lake water is washed and or dries off + 2d6 rounds. If drank, save vs. spell at -2 or alignment permanently changes to chaotic evil till "remove curse" then a "Restoration" is use. The lake water can be made save to use by removing then casting of a "bless" spell on the water that one want to make safe (1 8oz cup per level), or leaving a holy symbol in it for 1d4 turns. To cleanse and sanctified the lake, a druid of good alignment must destroy all water that is in the lake then let the rain fill it naturally (No Magic Help or outside water allowed)!!!

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Comments ( 10 )
Commenters gain extra XP from Author votes.

March 2, 2004, 21:24
Plus, it needs a better backstory.

March 3, 2004, 14:56
this idea sounds unorigional. I'm sorry, but this sounds like something ive heard before. I cant really make any recomendations though, which is a good thing.
March 4, 2004, 5:27
Thats caust I posted it on one of the forums way back so I could make better. But I'm not a good story teller and tried evey every thing I could think of to make it better and it didn't work (AD&D the only game I know). So sents you so good at this, why don't you make it non-D&D and give it a better back story then!!!!!
March 4, 2004, 9:11
Hey, Fast, chill out.
We aren't making personal insults against you.
We are just providing constructive criticism for your setting.
March 4, 2004, 15:03
Yes, im sorry if you got the wrong idea. I am a extreamily pessimistic person, so anything i can find wrong with anything i will yell it out for all to hear. I didn't mean to insult you, I too, have made a few items that have been rather unorigional to others. But back to my previous comment, im sure it is not something that ive seen at this site, so it wasn't you i heard it from.
March 5, 2004, 5:37
err, sorry?
March 29, 2004, 12:25
Good hook. It's somewhat sketchy, but the idea is good.
Voted valadaar
January 26, 2007, 11:40
An interesting idea - it can be made non game specific simply by indicating that the drinkers will be affected by magical rage and leave it at that. Timing, how to resist, etc, can be implemented by whoever uses it.

What this post really needs to improve it is _why_ the lake causes rage? Is there an imprisoned evil god buried in the sediment below the waters? Did 100 berserk demons die in a battle eons ago on the site? Etc.
Cheka Man
June 5, 2007, 18:30
This is one of those subs that needs rewriting.
Voted Wulfhere
June 5, 2007, 18:50
Perhaps the rage effect preceded the druids' falling out: Let's say the lake of rage was where millennia earlier (gleefully ripping off Valadaar's idea!), a legion of demonic Furies were bound into the living stone. The druidic ceremonies on the site were meant to keep the Furies' baleful influence from contaminating the land, but the druids eventually fell under the sway of the very power that they struggled to confine. Overcome by a mood of demonic wrath, they fought until only a handful were left.

As time passes, the spells binding the demons gradually grow weaker and their influence grows stronger...

Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp

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