Special Equipment:

The ancient armour of the Kasmir Swordsmen, black with ancient and cryptic runes running around it that makes the wearer resistant to cold and heat spells. A black helm that has green feathers running down the middle to mark him as a Kasmir General. A black steel round shield that can shock anyone who hits it with a steel weapon. The Legendary Maelthron, a black long sword that is said to be utterly evil in its making.

Appearance:

He is young, but old. A gift of the Kasmir that few others could hold. A very dark face from years spent out in the field and black glittering jewels in a stern and wicked face. He black hair is the blackest of blacks that runs to his shoulders and is tied in a ptop knot to keep it out of the way when wearing a helm. He stands tall and unmoving, around 6'4 with a body of steel.

Background:

The Kasmir were an ancient race who were once the greatest Magical Empire in all the world. Jermayan himself was born to a nobel house of Kasmir and a long line of commanders of the armies of Kasmir. He grew up studying strategics and tactics along with politics and when at the age of 16, he led several missions gainst their enemies and were able to destory them untterly and easily. At age 19, he was already a General of the Eastern Qaundron Army, who had long ago pushed the ogres in the east and watched the ogres stay there. His first real challenge was when the Salinin came and the King of Kasmir came to figh the Dark Elf army.
A massive battle erupted between them with Jermayan leading them into battle. Thousands died and Jermayan seeing to defeat cursed himself and the gods. But it did not happen. The King died along with the Lord of the Salinin, but the Kasmir King made a pact with Jermayan. To watch his son and only heir and to protect him with his life. The Kasmir came to their great city of Armethalieh and Jermayan swore himself the guardian of the only son and heir to the throne, Kellen.

But Kellen never had his evil desires fulfilled to become King, for the gods were erupting their power upon the Kasmir, who had become arrogant and evil for thinking themselves better then the gods in magic. Jermayan seeing this happen did a great feat of magic. He did a transportation spell to a place no one lived out far in the south. Jermayan and Kellen, having exhausted their power in the fight fell to a deep sleep and were preserved in the deep caves they had found on the island.

Now, the Caladin and Talaharan fleets move closer, hoping to establish a colony on the island and to make themselves truly free from their Kings. But they have awaken them, the Kasmir Lords. And they are more powerful then ever.
Kasmir has been fallen for more then 4,000 years and they were and still are the greatest magicians ever to live on the face of the earth.

Now that Jermayan is awake he hopes to gain power in this 'new' world, for he sees the current people are weak. But he also wishes to seek his sword, the Maelthron, still in the ruins of the city. It was no easy task acquiring it, for he had to do many special spells to get it.
Along with that, the two of them being awake have awaken things on the island, dark and terrible things and they beckon to do their master's calling.

Roleplaying Notes:

This character will be specifically used in the Voyage that me and Maggot are at the moment creating

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