Strolen\s Citadel content. 
NPCs
Minor
Criminal/Espionage


2.57

7 Votes

30xp

ID:5195
Hits:1496
Comments: 11
Ideas: 0
Rating:2.57142857
Condition: Normal

Submitted:
July 22, 2008, 7:42 am
Updated:
July 26, 2008, 10:08 am





Jahla the Light.
By: Kassy

"What was i supposed to do it was just lying their!"

"Honest"

Appearance
Short and slightly fat Jahla is not the prettiest of the bunch, but that just makes him fit in even more if you ask me. Just another rugged looking person wandering the streets, looking for the odd job here and there.

Or so you thought.

History/Background
Jahla acquired his name during a late night stint with some friends after a few beers and has been known by the same name ever since.

As they were staggering along he staggered into someone and came away sniggering, suggesting that they return to the tavern for a fine meal and some more beer.

"But you have no money left, and none of us have any either" they complained.

"Well what would you call this then?" he said jangling the bag of coins in front of their very noses.

"Bet you couldn’t do that again" another of his group said.

And so it was they spent the rest of the night reliving people of their valuables.

After that night together they were all inseparable, each determined to out-swipe the other, although none of them seemed to be able to beat Jahla, and it was so he became known as Jahla the Light.

As his followers grew so did his projects and now nothing seemed to big to take, no risk was too high. He and his merry band of eight then "purchased" a hut in the wood not too far from the town they operated in. Thus giving them somewhere to hang out.

Since then they have each made bets with one another who would come home with the most loot, and the one with the most would be named the light, for their lightfingerdness, currently no-one has beaten him and so he has stayed with his cronies The Band of Nine.

Special Equipment
Jahla has no special equipment as such, although he does carry a pair of finely crafted daggers he redistributed to himself from a rich merchant who seemed a little on the large side, and in order to help him lose a few pounds and get around quicker, Jahla gave his services free of charge.

Although it isn’t a peace of special equipment, he has a tattoo on his left bicep, of a circle with the number nine in it, all the band have this tattoo in order to recognisee one another.

Roleplaying Notes
Jahla is generally a very jolly and well natured person, and will spend time chatting to people in the street, and lifting their valuables when they aren’t looking.

He mostly likes to hum an obscure tune that nobody else seems to know, as he walks through the streets looking for his next loot.



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Comments ( 11 )
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Voted Cheka Man

2008-07-22 11:20 AM
Link: [5195#66426|text]
0xp
A likeable criminal, as long as he does not nick your stuff.
Voted Drackler

2008-07-24 09:57 PM
Link: [5195#66444|text]
0xp
Jahla the Light is a simple, usable thief. He's a fairly minor NPC, but minor can be good. The spelling could be better, as could the structure. I would like some plot ideas for The Band of Nine. Could the merchant who lost his daggers need someone to investigate? Could one of the nine want out, and need help to get away? Or, could one of the nine really want to beat Jahla, maybe by turning him in, or hiring a "helper"? Also, does Jahla simply have the lightest fingers, or does he have something that helps him steal?
Voted EchoMirage

2008-07-25 03:21 AM
Link: [5195#66455|text]
0xp
Spellcheck. Especially for a quest, write ONE GOOD sub rather than a dozen short, weak ones.

As for the tattoo: what? Nine guys cannot recognize each other?

As for the quest: he's no true, interesting villain.
 
Kassy

2008-07-25 04:55 AM
0xp
The tattoo is in case they have an imposter, detective to get inside their circle etc.
Voted manfred

2008-07-25 02:45 PM
Link: [5195#66467|text]
0xp
I'm afraid I have to agree... this is no villain. But as a small criminal living more for the excitement than pure survival, he is a nice change of pace.
 
Kassy

2008-07-26 04:36 AM
0xp
Thanmks for the comment, in that case do you wish fro me to take him out of the villians quest?
 Kassy

2008-07-26 10:08 AM
Link: [5195#66501|text]
0xp
Updated: Spellcheck complete, i can't seem to be able to take it off the villians quest.
Voted chilled

2008-07-29 06:36 AM
Link: [5195#66583|text]
0xp
Funny person, but alas no criminal.
Voted Strolen

2008-08-03 08:10 AM
Link: [5195#66663|text]
0xp
They were 9 and got tattoos...what happens if they get 10? I think they will have to get 9 more so they can change the tattoo to 19.

I kept waiting for something that didn't appear.
 
Kassy

2008-08-03 08:29 AM
0xp
Sorry, i don't understand what you're trying to say there.
Strolen

2008-08-03 09:18 AM
0xp
Can't put a finger on it. Post is missing a lot of how they became so good at being thieves so suddenly, why they would get tattoos that once identified would make them obvious targets of the law and other thieves, what they do besides rob and hide in the woods. There is just a lot missing and there is a key to it that doesn't show up anywhere that really *makes* it.
Voted Silveressa
2011-07-11 05:12 PM
Only voted

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A caravan is traveling through the desert. The party is hired to capture a man who is in the caravan, and it must be done quietly, so that nobody else knows. They are given the man's name, and the fact that he is a mage, but no other information about him. The catch is that the caravan consists of ten wagons, with at least thirty or forty guards.
By: Michael Jotne Slayer | UpVote