Login or register. (You can now login/register with your social networks.)

Items
Melee Weapons
Villanous
3.63
4 Votes

12xp


Hits: 2202
Comments: 7
Ideas: 0
Rating: 3.625
Condition: Normal
ID: 3899

Submitted:

Updated:
May 9, 2007, 9:45 pm

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status

Options


Print Friendly and PDF

Iron Sorrow

By:

The tomb robber smashed his way into the royal barrow, and shone his torch around. Painted upon the walls was a fresco of a king pulling a sword from a stone, and in front of the sarcophagus was a large lump of lead with a sword hilt within it. He pulled at the hilt and grinned as a sword with it’s blade glowing a soft green emerged from the lead, wondering how much money he could sell it for.

Full Item Description

The Iron Sorrow is a broadsword of iron, stuck in a block of solid lead, with a blade that glows a soft green in the dark and the royal seal of the Old Kings of Vallermoore’s distant past set in gold upon the hilt. It seems to give off an aura of power, but things are not as they seem. It does not carry it’s name for nothing.

History

King Harkon of Vallermoore was the kind of king who is written up as a “good king” in the history books but was not seen by many of his people to be a very good king at the time. He was disliked by the majority of his subjects because his taxes were thought to be too high, and most of this money was spent on ceaseless wars abroad that, whilst they enlarged his realm greatly, were resented by his people, who heartedly disliked having their sons conscripted and coming back years later in coffins. He was also known for his fear of assassination and his cruelty towards those he disliked, burial alive with a small flask of water being a common punishment for those convicted of treason.

Poisoning was not an option as all his food and drink was carefully tasted by others before it reached him. Stabbing him was not an option as only the most trusted of his royal guards were allowed to be armed around him and he himself carried a sword and knew how to use it well. There were various plans amongst those of the nobility who disliked him to murder him. One plan was that a martial artist should be brought in to kill him without weapons, but that was thought to be too risky. Another thought that he should be murdered in the middle of a battle, but others pointed out that not only did he have a solid screen of bodyguards at such times, but that if he fell then their own side could lose the battle and end up under foreign rule, and that was not what they desired at all.

One of the plotters, an alchemist, who’s wife had been buried alive for daring to complain about the king and who had lost both of his sons in one of the king’s wars decided to end the king’s life even if it was at the cost of his own, since he felt he had very little reason to live. He forged a sword with iron and the deadly mineral uranium to produce a weapon that glowed a soft green as if lit from within with magical power, and sheathed it in lead. He died a matter of days after making it in terrible pain.

The king was delighted when one of his court wizards presented him with his new *magical* sword and even happier when he used it in a major battle where a few of his attackers managed to penetrate his bodyguard screen as he charged into the enemy ranks. He scythed them down but got a small wound on his hand in return. The battle was won and soon afterwards the king began to feel tired. His wound swelled and blackened, his hair and teeth fell out and his skin erupted in itchy boils that burst when scratched. He died soon afterwards and the plotters spread the word that his enemies in the opposing army had used poisoned weapons and had one of their own crowned as the new king.

The new king gave the old king a magnificent burial in a royal barrow and praised him loudly. He had the sword encased in a solid block of lead and left in the tomb, and the tomb painters painted images of a king pulling the sword from the stone and being crowned. The new king had a special reason to hate tomb robbers as a few weeks before they had broken into his family tomb and thrown the bones of his ancestors around. If this sword was to be stolen, it would soon bring pain to the thieves.

Magic/Cursed Properties

To the untrained, unmagical eye, the Iron Sorrow is a classic magical sword that does the sort of things that a magical sword is *supposed* to do. It glows with a soft green light in the dark, the wounds it inflicts cause tremendous pain even to very powerful creatures like liches, and it has a good cutting edge. Most attackers will retreat away in fear.

A mage or witch would be able to guess at once that something is wrong-the sword radiates no magic at all and spells cast on it to see what magic it holds will reveal nothing.

In fact, the weapon is a deadly mixture of iron and uranium. The soft green glow is the deadly glow of radiation, and whilst the weapon is indeed very dangerous to attackers, it is also dangerous to the wielder and anybody near him or her. When sheathed in its scabbard of lead the risk is much reduced but is still present. Armour, magical spells and charms and sheer physical strength will help lower the damage, but anyone who is too close to this weapon for two long is going to be in serious danger of disease or death.

How deadly the blade is to its owner depends on how long it has been in the barrow, and what the GM wants to do with it. It can be a booby trap that kills almost at once, to deal with a *munchkin* type player who is spoiling it for all the others, or the effects can kick in over time, first tiring the user, then causing symptoms of radiation sickness that increase until the sword is discarded or the sword’s owner dies a very painful death.

Plot Hooks

The weapon is the only known way of dealing with the game’s Big Bad. Does anyone dare to take it, knowing that he or she only has a certain amount of time to deal with the Big Bad and not lose his or her life in the process?



Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!



Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 7 )
Commenters gain extra XP from Author votes.

Voted Wulfhere
May 10, 2007, 15:46
0xp
I guess that it's time to coat the old plate armor with a bit of lead...

Not bad, but I've seen the radiation "curse" done several times before, which detracts a bit from the piece.

It might be interesting to bring radiation poisoning into a game. The effect of the metal would probably just be perceived as a type of poisoning by those suffering its effects. They might surmise that the weapon gave off harmful fumes.

How would the plotters have learned to use lead as a barrier? That is much more of a "tell" for the players than it would be for the characters.

I think that I'd want the sword to be magical and sentient as well. Give it an earnest and helpful demeanor, unwilling to believe that it was itself responsible for its weilder's death. Perhaps it gets lonely, lying in the barrow and doesn't want to be alone anymore. Those feeling sympathy for the forlorn blade are in for a rough time...
Cheka Man
May 10, 2007, 17:37
0xp
So it's like Elric's Hammer then? (but maybe not so annoying.) A really helpful blade that does not know it's own deadlyness? That could work.
Voted Murometz
May 12, 2007, 12:14
0xp
you mean Elric's sword right? Stormbringer...other than that, what Wulfhere said. It has promise, but needs some twists and turns.
Voted valadaar
May 13, 2007, 20:11
0xp
A powerfully radioactive sword like this would be dreadfully unstable :) Real uraniums is not this energetic, even when purified enough for use as a fission core.

Now a radioactive sword to poison it's user is an interesting idea. Need to be more then a simple tool of assassination.
Voted Scrasamax
May 13, 2007, 23:01
Only voted
Wulfhere
May 14, 2007, 0:25
0xp
As I recall, when Stormbringer was brought together with its "brother" swords, great power was unleashed. I suppose that this one could have several twins as well: A cruel GM might hint of the awesome power unleashed when THEY are brought together...

"Roll Reflex Saves, DR 85... You're atomized in a flash of thermonuclear fire..."
Cheka Man
May 14, 2007, 16:07
0xp
LOL, that would be funny.

Link Backs



Random Idea Seed View All Idea Seeds

Wet Faeries

       By: Murometz

Sages and naturalists frown at the common name given to these strange creatures by the small folk, but sometimes the silliest nicknames for creatures, places and people persevere in the minds of many. “Purifiers”, “Pond Jellies”, “Breath-Stealers”, “Lung-Ticklers” and “River Butterflies” are much less commonly heard appellations for these life forms. Wet Faeries are basically (and simply) a species of fist-sized, fresh-water jellyfish. Several traits steer them toward the peculiar category however. Firstly, Wet Faeries are nearly invisible in the water, much like their marine cousins but even more so. One can swim in a river swarming with these critters and not even notice their presence. Secondly, they possess the unique ability to clean and purify whatever body of water they inhabit. They do this via some sort of biological filtration process, sucking in all toxins present in the water, and releasing it back in its purest form. Needless to say, they are both a blessing and a curse to whichever folk dwell beside the rivers and lakes Wet Faeries inhabit. On one hand, no purer water can be found anywhere than a Wet Faerie lake or pond, and yet, in “pure” water “life” tends in fact to die out, lacking the needed nutrients to prosper. Thirdly, their “sting” is (unfortunately) virulently poisonous to all mammalians. Wet Faeries are loathe to sting anyone or anything, using their barbed fronds as a last line of defense, but if stung, most swimmers will suffer respiratory arrest, and die within minutes, usually drowning before they can make it back to shore.

Alchemists, druids, and less savory characters have studied these creatures over the years, and have predictably found all the ways Wet Faeries could be exploited. Morbidly humorous, some bards find it, that the Poisoners and Assassins Guilds as well as the Healer’s Union, all prize these creatures. The assassins use the extracted venom in obvious fashion, while the priests and healers use the still-living jelly-fish to sterilize other poison potions and to cure those already poisoned on death’s door.

It is known that a certain Earl Von Trumble keeps his vast castle moat stocked with Wet Faeries, the waters so clear that every bone of every one of his past enemies can be clearly seen on the bottom, twenty two feet below.

Encounter  ( Any ) | June 20, 2014 | View | UpVote 3xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0217