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Comments: 7
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Rating: 4
Condition: Normal
ID: 5622

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Updated:
February 4, 2009, 2:10 pm

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Cheka Man

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Iron-Shod Boots

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A brutal type of footwear.

Full Item Description
Iron-Shod boots are an uncommon form of armored boot. The main body of the boot is made of typical sturdy leather. The sole of the boot, however, is plate iron. The plate makes the boots heavy and tiring to wear, but they prevent spikes, caltrops and other piecing items from puncturing the wearer’s foot. Some boots will have a thinner iron sheath over the arch of the foot and the toe, though this is often a cosmetic addition to set the boots apart from other leather boots.

History
In warfare it is common to use caltrops and other small puncturing weapons to slow the advance of infantry and cavalry. A soldier wearing a pair of these boots can kick larger horse caltrops out of the way and walk easily over small infantry sized caltrops. This is also effective against debris like sharp stones, broken glass and other odd hazards that can be found. Traction on slick surfaces like ice and glass are somewhat inferior to normal hard leather boots.

The Iron-Shod boot became well known for the warrior circle known as the Order of the Iron-Shod Boot. These solders repeatedly stormed defences and held against overwhelming numbers time and time again until their unique footwear became associated with being unmovable warriors. The boots are expensive, but are in use by some mercenary units that wish to exploit the perception of soldiers who wear this type of boot.

Magic/Cursed Properties
Most Iron-Shod boots are very mundane, but even so still have some impressive properties. Having an iron sole, the boot is heavy and makes for an effective kicking weapon. Few warriors are willing to risk an iron covered foot to the groin. Also, fearsome stomps can be delivered with the boot as the foot is in no danger of being injured from the impact. A iron stomp can likely kill if delivered properly to the face or the throat.



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Comments ( 7 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
February 4, 2009, 15:10
0xp
Those boots are made for kicking, and that's just what they'll do...
Voted Kassil
February 4, 2009, 20:37
0xp
I'd be more worried about my shin and knee than my groin, honestly; these things could do a number on those rather vital bones.

Simple and effective.
Voted Ouroboros
February 6, 2009, 7:48
0xp
Ouch... Me, I´d rather these accessories never come near my shins or my groin....

Nevertheless, a simple concept developed beautifully.

The comedy is sort of built-into the post, in a way I´m kinda partial to, as well... I mean, anyone reading this (at least of the male gender)will be thinking exactly the same thing, which is "ouch".

Good job!

/D
Kassil
February 6, 2009, 8:25
0xp
Really, the first thing I thought of was the French infantry's anti-mine boots; they were built to be capable of protecting the wearer from antipersonnel mines. The downside, of course, is that they're so massive and heavy that anyone wearing them is easy prey for a machinegun nest...
Voted valadaar
February 10, 2009, 19:39
0xp
A nice piece of equipment - expanding nicely what usually would be a one-liner in an equipment list.
Voted The Spiritborn
February 12, 2009, 21:55
0xp
I think its great, you could use them Legend of Zelda style and stick to magnetic floors.... or ceilings or walls for that matter. Plus they are a great way to get to the bottom of the lake, no travel expense necessary. About the breathing, well thats another story.
Barbarian Horde
March 4, 2009, 14:32
0xp
I sense a distinct lack of use among naval types...


Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


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