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Comments: 8
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Rating: 4.25
Condition: Normal
ID: 6619


February 8, 2012, 2:50 am

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Hanetta's Millstone


A small millstone, as far as millstones go, made by a wizard for his clerical friend to ensure he was always able to make fresh bread, wherever his travels took him.



Hanetta's Millstone is indeed a magical item crafted by a wizard, Stovilmer by name, for a clerical friend of his named Dinalla. She always made her first priority on returning from adventuring making herself some fresh bread. She simply could not stand the hardtack of travel rations and actual bread would rarely survive two days of traveling given the overstuffed packs and surprising wet, dusty or flammable encounters adventurers have. Dinalla was a priestess of Hanetta, a hearth goddess, and Dinalla was most adept and comfortable demonstrating her piety by baking bread, especially challenging while traveling. Even taking sacks of flour were challenging, as it would get wet, spill, or have to be left behind in a chase. 
Hanetta’s Millstone is no lightweight object either. The stone is about as wide as a person chest, as thick as their hand on the sides with a trough ground out of the center part open on one end. A smaller stone about as big around as someone’s forearm and wide enough to fill the trough from side to side is used to grind the grain placed inside the trough into safe, edible flour. The magic of this millstone is that it doesn’t have to be traditional grains.
Hanetta’s Millstone has the ability to grind any solid object into safe, edible, tasty flour suitable for baking, frying or cooking on a griddle. Aside from grains, the millstone has been used on bones, stones, dirt, shoes, wood, bark, insects, and small animals. Whatever is ground up by the millstone turns into flour. This flour was made by magic, however, so it may not look or taste the same as conventional bread when cooked. For example, Stonebread often does not rise much, producing a loaf that is only a couple of fingers high with a grey, floury dusting on the top. 
No matter the substance, the bread created from the resulting flour is safe, edible and tasty. 
Nefarious individuals have attempted to make poisoned bread by grinding poisonous substances or creatures up with the millstone, but the resulting bread was in no way dangerous.
Hanetta’s Millstone is best used in a semi-permanent camp or similar encampment, as it’s overall bulkiness makes it prohibitive to use on a nightly basis.


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Comments ( 8 )
Commenters gain extra XP from Author votes.

Voted Phaidros
February 8, 2012, 7:37
An original item, provisions are often a forgotten part of adventuring. I would have like some more details in the description, this can not to just plain stone, and maybe some unique recipes that can only be made with this magical mill. Gold bread for the king, bone cookies for the necromancer?
Voted Cheka Man
February 8, 2012, 10:57

Nice and safe and tasty.

Voted OmegaDraco
February 8, 2012, 12:37

I like it. Simple, useful, sentimental, and not at all overpowering. How big an object will fit into it? If someone's hand is caught in it, will the millstone magically keep grinding and pull them in or does it require manual turning of a crank? If gold is ground up, will the resulting bread be a sparkling glitter-gold bread?

As strange as it sounds, I could see this item as a way to "destroy" an indestructible evil artifact. The artifact wouldn't be destroyed; it would just change forms to flour and thereafter baked into safe, edible, and tasty bread. "Give us the Conqueror's evil Medallion of Malice, or we will kill you and take it anyway!" "I ground it into flour to make my bread! What now, punk?"

Voted axlerowes
February 10, 2012, 8:47

Nice item. Items like this are more common in the mytho-historical record than the uber-swords. I read once a myth about a viking Grotte (I think) who had mill stone that would turn anything into anything. Eventually the stone was captured and the naive new owner asked for salt. Of course things went wrong and now the oceans are salty. Then there was the Strega Nona's pasta pot. You stone here will be a nice item for players because it doesn't have a down side or relgious trappings. I can see the players messing with it.

Excitable Player: "If we hook this up to a wind mill and maybe a sand chute, we could make a kiling selling grain."

Roleplaying Player: "By the Gods dear sir, you would take Hannetta's blessings to all men and use it for such base self-advancement."

Meta-player Number 1: "Yeah, if we do that the GM will have us drown in grain or something."

February 10, 2012, 9:29
This is why we can't have nice things
February 15, 2012, 16:43

I want this to be the focus of a save-the-town quest. Everyone is starving, quickly! Find and lug the heavy stone object through the dungeon, across the rickety canyon bridge (WHUMP!), over the lake in the leaky boat (*gurgle*), up the hill, up the hill again, (Damn you Sisyphus!) et cetera. It makes me snigger with evil DM delight. 

Voted Murometz
March 18, 2014, 23:28
Only voted
Voted valadaar
January 27, 2016, 14:21
A really nice utility item. Quite worthy of being the object of a mission to retrieve it.

Good stuff!

Random Idea Seed View All Idea Seeds

Wet Faeries

       By: Murometz

Sages and naturalists frown at the common name given to these strange creatures by the small folk, but sometimes the silliest nicknames for creatures, places and people persevere in the minds of many. “Purifiers”, “Pond Jellies”, “Breath-Stealers”, “Lung-Ticklers” and “River Butterflies” are much less commonly heard appellations for these life forms. Wet Faeries are basically (and simply) a species of fist-sized, fresh-water jellyfish. Several traits steer them toward the peculiar category however. Firstly, Wet Faeries are nearly invisible in the water, much like their marine cousins but even more so. One can swim in a river swarming with these critters and not even notice their presence. Secondly, they possess the unique ability to clean and purify whatever body of water they inhabit. They do this via some sort of biological filtration process, sucking in all toxins present in the water, and releasing it back in its purest form. Needless to say, they are both a blessing and a curse to whichever folk dwell beside the rivers and lakes Wet Faeries inhabit. On one hand, no purer water can be found anywhere than a Wet Faerie lake or pond, and yet, in “pure” water “life” tends in fact to die out, lacking the needed nutrients to prosper. Thirdly, their “sting” is (unfortunately) virulently poisonous to all mammalians. Wet Faeries are loathe to sting anyone or anything, using their barbed fronds as a last line of defense, but if stung, most swimmers will suffer respiratory arrest, and die within minutes, usually drowning before they can make it back to shore.

Alchemists, druids, and less savory characters have studied these creatures over the years, and have predictably found all the ways Wet Faeries could be exploited. Morbidly humorous, some bards find it, that the Poisoners and Assassins Guilds as well as the Healer’s Union, all prize these creatures. The assassins use the extracted venom in obvious fashion, while the priests and healers use the still-living jelly-fish to sterilize other poison potions and to cure those already poisoned on death’s door.

It is known that a certain Earl Von Trumble keeps his vast castle moat stocked with Wet Faeries, the waters so clear that every bone of every one of his past enemies can be clearly seen on the bottom, twenty two feet below.

Encounter  ( Any ) | June 20, 2014 | View | UpVote 6xp

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