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November 20, 2005, 9:44 am

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Hail to the Queen


The Queen of Thieves is a mysterious person.  All that is know about her is that she’s the greatest living thief in the world.  Some even say she doesn’t exist.  Oh, she exists all right.  And maybe it’s a good thing no one knows about her…

Somehow or another, the PCs have agreed to try and discover the identity of the mysterious Queen of Thieves, a semi-legendary master thief, and bring her to justice.  Possibly some highly placed acquaintances calling in favors, or a secret mission for the king.  Or even just an announcement of a reward for information about the Queen of Thieves.  Whatever.  The PCs are looking for her, trying to collect any clues they can.
Now, needless to say, she’s got enough resources at her disposal to make discovering her identity well nigh impossible.  But when has the impossible ever stopped adventurers?  If they try hard enough, they could probably find the answer.
Only once they get it, they probably won’t want it.  See, the Queen of Thieves is a very influential figure.  Say, along the lines of a member of the Royal Family.  A cousin, daughter, sister, or maybe even wife of the current ruler.  Either way, it would probably be a VERY bad idea to make this common knowledge, because (A. No one will believe them.  (B. She’s not going to be happy if they reveal her, and has the capability of making thier lives (short as they may be) hell.  (C.  The king and the rest of the family will squash any attempt to reveal this information.  (D.  All of the above.
That’s not to say that they couldn’t try if they wanted to.  But if they discreetly share this information with the king, and promise to keep quiet about it, they may still get rewarded.

Of course, there’s always the obligatory Treacherous Advisor/Relative/Confidant/Servant who hears too much.  A tidbit like that would make for excellent blackmail fodder.  Naturally, if something does happen, the PCs will be the prime suspects because they certainly know.  This could result in another adventure to find the blackmailer/protect the royal family’s honor/clear their names and save their necks.

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Comments ( 4 )
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April 10, 2003, 19:11
Hail to the Queen, baby, yeah!
September 25, 2004, 15:09
I like this kind thing: Information that is more-or-less useless but very dangerous to the PC's. It adds color and depth to a world, although this one is a bit cliched (think "Scarlet Pimpernel", etc). It also allows for several small subplots in an ongoing campaign: Inquisitors searching for something unrelated suddenly become an unexpected threat; Demands for demonstrations of loyalty, for example, the PC's must do something equally incriminating, else they won't be allowed to wander freely; Of course, the blackmailer plot described in the original post.

Drawbacks to the plot: If it is too involved/challenging/long-running, the players could end up annoyed rather than amused, or fail to recognize the implications of the situation until they have done something disastrous, like making public declarations. PC's trying to blackmail the Queen/king is easily handled as a planned encounter, but the PC's could do a lot of other things that should get them dead and worse. But mostly, in this kind of twist, the players may work very hard to end up with an ambivalent denoument, at best. It takes a bit of finesse to say "Congrats! And you're so screwed..." without coming across as thumbing your nose at your players.
Barbarian Horde
August 5, 2005, 5:45
Of course, if the Queen of thieves were to be really impressed and or worried by the Player's information gathering abilities. She might have other more lucrative, and or dangerous jobs for them. Basically, well of course you work for me now..for as long as you breathe. Got it!

Voted valadaar
March 5, 2014, 11:54
This certainly falls under the Dangerous Knowledge category.

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