Login or register. (You can now login/register with your social networks.)

6 Votes


Hits: 1167
Comments: 7
Ideas: 0
Rating: 3.0833
Condition: Normal
ID: 5875


September 11, 2009, 8:05 pm

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status


Print Friendly and PDF



The old soldier looked up with all three of his eyes. "I lost one of my eyes to a sword point, and they used a little too much Growjuice to heal it. Still, I'd rather have three eyes then only one."

Growjuice was a healing potion that was invented by healer mages at East Point that were trying to create something capable of healing the most fearsome battle wounds. It was tested first on badly wounded POWs that were close to death allready and who freely gave their consent rather then be left to die a painful death. It worked...sort of.

Whilst capable of healing the most nasty wounds, it was found to have an unwanted effect if even a drop of it touched uninjured flesh, causing, depending on where it touched, fleshy lumps, extra, boneless *fingers*, or even multiple eyes if it got too close to unwounded eyes, and medical men who handle it wear gloves. If drunk it can heal a badly burned throat, but should the throat not be allready harmed, the effect will be deadly as the throat cells grow and block the airway, choking the person to death as if they were being strangled from the inside and leaving no marks on the outside of the body.

Plot Hooks-Somebody at a beauty contest has had this thrown in her face and ended up with twenty eyes and two noses. The PCs are hired to protect a beauty queen from suffering the same fate.

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 7 )
Commenters gain extra XP from Author votes.

Voted manfred
September 13, 2009, 15:17
Maybe too hastily written, but the idea is there. And yeah, why not? The perfect healing potion, healing everything, even the parts that don't need healing. This is the kind of medicine, that is with great enthusiasm brought into use, only to be rapidly limited when the horrific side effects were shown. Hard to get that point down about magic being unpredictable? "I have this potion, it will cure all your wounds..."
Voted valadaar
September 13, 2009, 18:10
Have to echo manfred - it seems rushed but is a good idea.
Cheka Man
September 13, 2009, 21:45
Maybe I'll rework it one of these days
Voted Citadel
September 14, 2009, 23:12
i like the fact that it is very believable. I could actually use it in my story character's grimrois.
Voted Misanpilgrim
September 15, 2009, 13:14
Even after the side effects were known, it'd still have a market among people who can't afford the //good// healing potions.

Not pretty, but workable.
Voted Ancient Gamer
September 17, 2009, 9:41
There is a glimpse of greatness in this, Cheka, and that kind of twisted logic I find so appealing. Cancerous growth is certainly a great idea for healing potions.

But, alas, you did rush this, and it is felt throughout the entire s(t)ub.

Also, I bet the porn industry would love to get their "hands" on this. I can already envision the blue movie titles...
Voted axlerowes
October 22, 2010, 9:39

There must a place for this somewhere in the gaming world. I guess this is just another niche filled, the baleful regeneration potion or spell was bound to appear sooner or later. Thanks for writing this up so we don't have to.

Random Idea Seed View All Idea Seeds

       By: ephemeralstability

The Nomin gypsies have a fiddling competition every year, known as the Danse de Velose. Beaters hit out the rhythm on taut drums and the competitors start to play, slowly at first. Youngsters can compete, but are soon pulled away by worried mothers, before the competition becomes too dangerous. After two hours the haunting tune has become dazzlingly fast. You can resign at any time, but the moment you make a mistake you receive an arrow through the neck. Strings may snap, but the players must play on. The whole affair never lasts much longer than three hours, and the last fiddler playing is crowned king of the gypsies.

Ideas  ( NPCs ) | June 9, 2003 | View | UpVote 0xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.