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ID: 231


December 29, 2006, 4:22 pm

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Grothar's Drinking Horn


Grothar’s oxen driking horn has an ornate silver encasement over the bottom half of the horn. The horn will turn saltwater into the finest dwarven ale.

Grothar’s oxen driking horn has an ornate silver encasement over the bottom half of the horn. The ornate carvings are of a large table surrounded by dwarves with their hands holding drinking horns raised in a toast.

Grothar Rockfury was a legendary adventurerer that, like most dwarves, loved his ale. Not just any ale, but the prized ale of the Falorian Mountain Clan said to be the best in the land by those that know such things. His need for a good ale after a mighty fight prompted him pay a wizard to create the drinking horn. The wizard, unable to get it to work with fresh water reverted to salt water. Said it had something to do with the aging process.

Magical Properties:
The drinking horn will change salt water into Falorian Ale as it passes over the lips of those that drink out of it.

You are not able to just put saltwater and pour Falorian Ale out of it, it only works as somebody drinks out of it. It is the best damn ale in the realms and is a perfect likeness to true Falorian Ale in every way.

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Comments ( 7 )
Commenters gain extra XP from Author votes.

September 3, 2003, 10:47
It all depends on who is going to be in posession of the drinking horn and of course if your players are willing to roleplay.

Now I have a couple of characters that would like to drink ale every night and they don't mind playing out the consecuencss...

If I remember correctly, there will be a fortitude save involved that gets more difficult every time you empty the horn.... If not, I will invent it and who ever failes the save, will have a nice long lasting head-ace or other faith that has to do with being drunk.
September 3, 2003, 16:45
Sounds like my kind of item!
Voted axlerowes
October 6, 2006, 14:00
Finally a practical use for magic! Enough with the trapping somebody's soul in a golden crystal or the summoning of powerful demons: a man needs a drink. Of course with this horn you'd be counting your coppers for a block of salt instead a flagon of wine.
Voted Ramhir
September 27, 2010, 21:20
I, too, have some players that would love to have this item and would roleplay it. Think I'll let Brunor the Dwarf hear about it; he'd be off like a flash!

What about one that would also make Elven Wine, or other fine drinks, according to the imbiber's preference?
Voted Michael Jotne Slayer
September 28, 2010, 13:33
Wow, Ramhir. You really like to dig deep in the library catacombs of the Citadel. Its nice to see all these old ones again, I just cant believe the amount of material that I have read but failed to comment on.
Voted Murometz
October 3, 2012, 21:01
The horn will turn saltwater into the finest dwarven ale That line says it all right there. Great little item.

I'm giving this thing to my recurring dwarven sea-captain npc, Qroth Saltguts, captain of three-banked drommond, Qysa's Tomb. And I thank you for unearthing this. This may sound like a silly comment, but I love my dwarven sea-captain, and this thing is *perfect* for him to own.


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Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

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