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ID: 231
Hits: 5163
Comments: 6
Ideas: 0
Rating: 3.7143
Condition: Normal
Submitted:
January 1, 2002, 11:04 pm
Updated:
December 29, 2006, 5:22 pm


HoH not available due to level or sub is not 10 days old
Grothar's Drinking Horn
By: Strolen

Grothar’s oxen driking horn has an ornate silver encasement over the bottom half of the horn. The horn will turn saltwater into the finest dwarven ale.

Grothar’s oxen driking horn has an ornate silver encasement over the bottom half of the horn. The ornate carvings are of a large table surrounded by dwarves with their hands holding drinking horns raised in a toast.

Grothar Rockfury was a legendary adventurerer that, like most dwarves, loved his ale. Not just any ale, but the prized ale of the Falorian Mountain Clan said to be the best in the land by those that know such things. His need for a good ale after a mighty fight prompted him pay a wizard to create the drinking horn. The wizard, unable to get it to work with fresh water reverted to salt water. Said it had something to do with the aging process.

Magical Properties:
The drinking horn will change salt water into Falorian Ale as it passes over the lips of those that drink out of it.

You are not able to just put saltwater and pour Falorian Ale out of it, it only works as somebody drinks out of it. It is the best damn ale in the realms and is a perfect likeness to true Falorian Ale in every way.



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Comments ( 6 )
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Ylorea
2003-09-03 10:47 AM
0xp
It all depends on who is going to be in posession of the drinking horn and of course if your players are willing to roleplay.

Now I have a couple of characters that would like to drink ale every night and they don't mind playing out the consecuencss...

If I remember correctly, there will be a fortitude save involved that gets more difficult every time you empty the horn.... If not, I will invent it and who ever failes the save, will have a nice long lasting head-ace or other faith that has to do with being drunk.
CaptainPenguin
2003-09-03 04:45 PM
0xp
Sounds like my kind of item!
Voted axlerowes
2006-10-06 02:00 PM
0xp
Finally a practical use for magic! Enough with the trapping somebody's soul in a golden crystal or the summoning of powerful demons: a man needs a drink. Of course with this horn you'd be counting your coppers for a block of salt instead a flagon of wine.
Voted Ramhir
2010-09-27 09:20 PM
0xp
I, too, have some players that would love to have this item and would roleplay it. Think I'll let Brunor the Dwarf hear about it; he'd be off like a flash!

What about one that would also make Elven Wine, or other fine drinks, according to the imbiber's preference?
Voted Michael Jotne Slayer
2010-09-28 01:33 PM
0xp
Wow, Ramhir. You really like to dig deep in the library catacombs of the Citadel. Its nice to see all these old ones again, I just cant believe the amount of material that I have read but failed to comment on.

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While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way. The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin. The Party spends another night and day with Ferrin's group. One of four things can happen on the third night. 1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's. 2: Hordel gets mad after repeated questioning about his life from the PCs. 3. Preminitat gets mad after repeated questioning from the PCs about what god he worships. 4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult. All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.
By: Almar | UpVote

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