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ID: 6637


February 21, 2012, 11:21 pm

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Gentlemens' Rings of Fortitude


A ring that is not just magical, but stylish as well.

A gentleman, be he a noble, a wealthy merchant, a knight of the Kingdom, is not always going to be riding about clad in armor and draped in steel chain. There are certain occasions when he will be forced to don his finer attire, and pay attention to the small details, such as the disposition of his doublet, the turn of his tunic and the lacing of his hose. But such gentlemen are never completely assured of their protection at such soiree. Being unarmed and unarmored, and often bereft of their retinues, bodyguards (save for perhaps a single manservant or man at arms) they are considered easier targets. It is also considered scandalous and insulting to appear at such a social gala in armor, underarmor, bearing weapons, or traveling with a group of obvious soldiers and mercenaries. Such actions insult the host of the event, as the guest is obviously dubious of their host's security and hospitality. Secondly, the gentleman so insecure in his own martial prowess that he requires a vangard at a dance and feast is going to be a subject of laughter and ridicule.

So it is that magical jewelry will appear. These pieces of magical decoration serve two very important functions: being fashionable and conveying magical protections to their wearer. The oldest of these lordly magical rings are known as the Gentlemens' Rings of Fortitude. These are large ornate men's rings, with wide bands. There is never a central jewel or setting in these rings, and some can be cleverly carved and shaped metal, always precious, and when precious stones are present, they are small, in number, and usually part of bands or greater patterns. The interesting thing about the Gentlemens' Rings of Fortitude is that they can be linked together.

Individually each ring itself is rather thin, but when you put them together, usually a fashionable maximum of 5 of the smaller bands, their magical effects are stacked, and a variety of rings of different function can be put together. These type of rings add a bonus to the defense of the wearer, either tied to a natural armor attribute, or an increased defensive score, depending on game system.


Some other potential rings to add into the band mix:

Ring of Truth Detection

Ring of Evading Difficult Questions

Ring of Suave Charm for the Ladies

Ring of Poise and Grace

Ring of Drunkeness Detection

Ring of Alcohol Negation

Ring of Warding: Perspiration

Ring of Warding: Stomach Illness

Ring of Dancing

Ring of Boudoir Potency (a must have)

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Comments ( 9 )
Commenters gain extra XP from Author votes.

Voted OmegaDraco
February 21, 2012, 12:23

The Ring of Protection has been around since magic rings began with GG. However, I like the extra backstory and description. It creates a reason for the ring rather than just MinMaxing your PC. The idea that each ring has very little effect but can be stacked with other rings is a clever variation. The concept is very transferrable. Well done!

Voted Agar
February 21, 2012, 15:41

I echo OmegaDraco's comments. Magic items that are not game breaking are ones I prefer, and the backstory presented does a great job of setting them up as having a reason for existing. Well done.

Voted Ted
February 21, 2012, 22:02

I was thinking this would be about an entirely different 'fortitude' required by a gentleman.

Voted Cheka Man
February 22, 2012, 17:01

Magical bodyguards, a must have for the noble scared of assassination.

February 23, 2012, 0:03

are there magical body guards in this post?

Voted axlerowes
February 23, 2012, 0:02

A nice item most would like to have on their character sheet, and the extras are also items that creative PCs could use to come up with novel solutions to problems.  Somebody once said for every uber saga and quest sword he need ten of these simple, easy, ulitiarin magic items

Voted valadaar
April 3, 2014, 12:49
A good redo of the common rings - these things could easily escape the world of nobility into the general world, perhaps the product of a particular phase of history amenable to the production of such magic trinkets, one now long gone.

Many game systems institute a limit to how many rings that can be worn, so just having that particular restriction puts them above the typical magical ring in such worlds.

I'd make it so that these rings would not function and would interfere if non-related magic rings were worn as well.

Voted Strolen
January 11, 2015, 9:02
I like the background that justifies the abundance of magic rings. Now, finally, something that helps it all make more sense.


Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp

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