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3.25
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Comments: 3
Ideas: 0
Rating: 3.25
Condition: Normal
ID: 4332

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December 21, 2007, 8:39 am

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Fitzpatrick's World

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A fairly average world that happens to be the headquarter site of the Earth Alliance Space Probe Agency (EASPA)

Following the advent of the FTL travel and reliable long range power cores, the Earth Alliance navy was split into three branches, the Earth Alliance Space Navy (EASN) the Earth Alliance Planetary Gaurd (EAPG) and the Earth Alliance Space Probe Agency (EASPA). While the roles of the EASN and the EAPG were easily defined as almost purely combative in nature, the EASPA required mor precision and much less firepower.

Director Fitzpatrick
The early years of the EASPA were piggy-backed onto the larger budget of the EASN, with the EASPA picking up decommissioned space navy ships and converting them at some expense to serve as Exploratory Cruisers. The Agency’s second director, Fitzpatrick, made a motion to move the headquarters for the EASPA out of the city that was host to the EASN and EAPG top brass. While there was some resistance, the military types were not sad to see the brainiacs and simpering exobiologists leave. The more scientific minded Agency members shed few tears as they departed from their military grade barracks and cramped facilities.

Epsilon Centauri
The EASPA found a colony willing to subsidize their headquarters as well as bask in the benefits of Earth Alliance scientific grants and contracts. Epsilon Centauri was a minor colony at that time, but with the addition of some 50,000 EASPA personel on planet at almost twice that number rotating through on their agency cruisers, the colony boomed. A shipyard was quickly assembed for servicing Agency cruisers, while planetside resorts and dives grew in equal number to accommodate the desires of often space-weary travelers.

Director Fitzpatrick was elected to no fewer than six terms as planetary governer, and during his tenure, the Agency fleet grew from two dozen retired cruisers and destroyers to a true fleet of three dozen dedicated long duration cruisers and twice that number in smaller more specialized vessels. Between the open-mindedness of the original settlers and the idealism common among EASPA personnel, Epsilon Centauri is one of the most liberal worlds in Terran space and has the fewest restrictions on personal freedoms, but is also one of the least armed of the Terran worlds.

New San Francisco
The defacto capital of Epsilon Centauri, New San Francisco is home to nearly half a million people, the EASPA headquarters and the University of Centaurus~Epsilon campus site. The library at UCE is said to be the modern incarnation of the Library of Alexandria of antiquity.

1. The Great Repository
Epsilon Centauri, often called Fitzpatrick’s World, has more information than any other world in Terran space. Unfortunately, not all of that information has been made available on subspace broadcast and the PCs, needing relevant information must travel to Fitzpatrick’s world to dig into hardcopy records to find their information. This is certainly better for ship records over a century old, or other old or obscure information.

2. The Academy
Exobioloy, translinguistic studies, variable hyperspace mechanics, few universities offer as wide a variety of courses and UCE. This emphasis on things outside of human domains and the idealism inherent in much of the teachings has earned UCE the nick-name of Starfleet Academy. While picking up a few wet behind the ears space rookies might not seem like a great idea, but where else can a captain looking for a third year warp core technician, a translator fluent in Nempori, and a ship’s cook versed in thai cuisine in one place?

3. Cochrane Ship-Yards
Orbiting high above Fitzpatrick’s World, the Cochrane ship yards began as orbital dry-docks for cruiser maintenance, but in the years past, it grew. Now the Ship yards house nearly 30,000 people in pressurized enviroments and do everything from routine maintenance to special build orders for one of a kind scientific vessels. An enigma among the ship-yards is Station 8. In reality, Station 8 is attached to the Earth Alliance Black Ops and is the naval yard responsible for building and maintaining the small fleet of Intelligence ships used by the EASN. Seems some years ago, outside of weapons and engine output, the EASPA surpassed the EASN in technological progress.



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Comments ( 3 )
Commenters gain extra XP from Author votes.

Voted valadaar
September 18, 2007, 12:54
0xp
Nice background piece, but could benifit from some plot ideas, etc, to spice it up.
Voted manfred
September 18, 2007, 15:56
0xp
Some typos, but okay otherwise. It's not a very adventuresome place, and that is to be expected with a university town... planet.

If some juice is desired, how about a few talented dropouts that have teamed up, and became very sophisticated pirates? You may need to come here to learn about their special toys ("Meredin was a good student, but he just couldn't let bad ideas go. I mean, that cloaking field he made; yes, it worked nicely, but gave off too much residual theta-radiation. It's simply unusable for military purposes.")
manfred
December 22, 2007, 3:21
0xp
BUMP!

While seemingly of little consequence, this is still a solid location of a sort that needs to be included in many 'Alliances'. It is among the first worlds a rival race would want to invade or infiltrate... the intelligence contained here is priceless.

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Random Idea Seed View All Idea Seeds

       By: Raptyr

Nine times out of ten, it’s the undead that do the running.

Not strictly animal or vegetable, the Corpse bud is a peculiar individual that shares characteristics from multiple kingdoms and species. In appearance, all corpse buds bear a shape of a large rounded top bud divided into four lateral segments, and a much longer, narrower bottom bud, also divided into four segments. Between the two halves are a set of four radial limbs, rounded on top and flat on the bottom, covered with tiny serrated hooks facing towards the body. In overall size, it’s limbs reach as wide as a spread hand, with the body being as thick as a fist. It is as long as a human hand from top to bottom.

Internally, the top bud of the corpse bud contains a bacteria filled membrane that produces the hydrogen that the corpse bud uses to stay aloft, and a series of fungal gills for the dispersal of spores for reproduction. The lower half of the bud contains a number of fine filaments, as well as a sharp barbed stinger containing a powerful local anaesthesia.

The Corpse Bud mobilizes by inflating its top bud, and steers by rotating its arms rapidly about its body. The corpse bud ordinarily drifts with the wind, orienting towards the scent of recent decay and death. It preys on the recently dead, burrowing the lower bud into the victim, using the anaesthesia in case the victim is dying, and not truly deceased. Once embedded, it releases its filaments into the body, replacing the current nervous system. This gives it full animation of the body, and allows the corpse bud to direct it.

Corpse buds are not a malevolent species, being primarily concerned with breaking down the host body for food, and infecting the reproductive cycle with spores in order to mate with other corpse-bud bodies. To preserve the corpse for this purpose, Corpse buds will seek out dry locations to prevent bacteria from destroying the corpses. This often causes a large number of corpse buds to gather in a single location.

In culture, Corpse buds are used to repair broken spines or degenerative diseases, as the sentient mind will easily overcome the mind of the non-sentient corpse bud. Once infected by a corpse bud, however, removal is usually fatal, and the infected individual cannot reproduce, or risk infecting another. Thus, it is a technique often reserved for the elderly, or a last resort.

Necromancers and other dark sorcerers will often preserve the corpses of their victims magically, and infect them with corpse buds, creating traditional undead as well, so as to seed their lairs with undead both offensive and non, in order to throw their enemies off balance. They will also enslave the rudimentary minds of the corpse buds, and transform the docile things into a plague. There have also been accounts of magically transformed corpse buds with stronger minds and a taste for living flesh, but thus far all accounts are unproven rumors.

Ideas  ( Lifeforms ) | October 12, 2011 | View | UpVote 3xp


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