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Rating: 3
Condition: Normal
ID: 7719


February 11, 2014, 6:17 pm

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Fexxco & Tristrin


Last two PC's to complete one players group of three for The Guild Game.

The Guild Game

Tristin Vindetrat

Human male, 5’5” tall, 155lb, 21 year old Martial Artist.


Tristin grew up on the caravan roads, never setting roots for very long, getting to see the world and the things that made it interesting. The only family he had was his grandmother, a gypsy fortune teller, caravan mystic, and source of great wisdom. Tristin loved his grandmother and took her words to heart but still managed to cause trouble with the other caravan members by starting fights with their children or causing mischief.

One day on the trade roads, the caravan picked up a hitch hiker calling himself Fexxco. With his play on words and his sly conversations, Fexxco quickly became the center of Tristin's attention. After some time Tristin and Fexxco quickly became best friends and started teaming up together in all their adventures.


Kitsune male, 4’9” tall, 120lb, 19 year old Kitsune Trickster. His Brother is Shin.


Born and raised in the capital city of Eryemire, Fexxco and his brother Shin always had a thirst for knowledge. At a young age the two tried to spend as much time as possible reading books or being around them at one of the cities many libraries. Fexxco, unlike his brother, had a streak for trouble and would often wonder off on his own either in route to or from the their library trips to play tricks on local people or "barrow" some money for a book rental. To hide their true identities the boys spent most of their time appearing as every day humans, using their fox magic only to change to their true forms when hiding from others,(usually because Fexxco "barrowed" from the wrong person.)

As he grew older Fexxco acquired a position of employment at one of the cities libraries, where he had access to thousands of books and instruments to feed his curiosities, most were later used to prank someone for some extra coin. After pulling a rather nasty prank on one of the cities aristocrat, guards were summoned and Fexxco left the city, figuring that giving the aristocrat some time to cool down would be good for everyone. Hitching a ride on a traveling caravan of gypsies Fexxco made quick friends with his travelers and quickly became a familiar face around the caravan.

One individual who took a particular liking to him was an individual named Tristin. After a few days the two were like brothers and were causing trouble everywhere they went. After a year aboard the caravan, the gypsies finally returned to the capital for the city's annual Spring festival. Once through the gates Fexxco left the caravan to find his family and inform them of his travels. Once every one was done smacking and lecturing him for his poor decision making, Fexxco brought his family to the festival to meet the individuals who he had been living with and to meet his new friend Tristin.

A little after introductions a large black paw reached out with three scrolls for Fexxco, Tristin, and Shin offering them gold, honor, and a part of something greater...

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Comments ( 2 )
Commenters gain extra XP from Author votes.

Voted valadaar
February 19, 2014, 9:38
Fexxco is better detailed than Tristan, as Tristan does not have any real personality traits listed.

February 20, 2014, 10:21
yeah i know. This is one of the issues i have with my Pc's, they spend time making the characters they want to play and the others are thought up in like 5 minutes and held together with spit and straw.

Random Idea Seed View All Idea Seeds

       By: Monument

When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp

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