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Rating: 3.8462
Condition: Normal
ID: 12


October 24, 2005, 3:23 pm

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Cheka Man

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Fairy Luck


While in a deep forest a fairy will take a liking to one of the players.

While in a deep forest a fairy will take a liking to one of the players. Whether it be for the looks of one of them or perhaps on of them did a good deed while in the fairy’s home. Either way the fairy follows them to attempt to help them.

Once into a town or their destination the fairy’s ‘help’ kicks in. If they purchase something or buy rooms at an inn the fairy trys to assist them by retrieving any money they used to pay. The fairy can, without fail, retrieve any item or money and return it to the owner without either of them knowing. If they sell or trade an item, they will end up having that item right back with them at the fairy’s earliest convenience. It goes for things they are trying to get rid of as well. They dumping 3 short swords from their last battle, they will reappear again at some point.

This could get dangerous for the players. Items traded for gold would be noticed missing by the person traded to. If the new owner finds his newly purchased item is missing and plays a hunch and has the players arrested, they just might find that the solid gold amulet they thought they sold is back into the pocket of the players. Dungeon crawling: those four swords that they left behind afer seeing they were rusted could suddenly reappear when a character turns around and trips over them. This trip could cause a large crash letting everybody in the area know they are there.

If they ever figure out something is happening and somehow find the fairy. How do they convince a helpful fairy they don’t want it around anymore without hurting its feelings?

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Comments ( 7 )
Commenters gain extra XP from Author votes.

January 7, 2003, 20:11
This fairy has a poor sense of personal property. Which is understandable given she's a forest spirit. Does the sun own the light that falls on the trees? Can the grass buy out the trees and make them move? How much rent should the birds pay for thier nests? Life in the forest is mainly about letting things be because they are for the good of all.

Now, if the players can get the fairy to understand that they want to be able to trade things and throw things away, what will happen when the fairy goes back home? Maybe it will chase out every living thing that can't do anything for her, become a little green tryanical despot. Maybe she decides that she has been providing the forest a service and now thinks she can get a better deal somewhere else. She might start wandering to find somewhere she can ply her trade for the compensation she wants.

Capitalistic Fae. Who woulda thought?
Voted Spark
February 21, 2006, 17:17
Cool! Very cool. I like it in that there's no real "Bad Guys", yet it's still a dangerous mischief for the PCs. There are a lot of places where you can run off and make a full quest out of this, and if you don't, it's still a fun little side adventure that would be a much-welcome change of pace from slaying demons and such. Good work!
Voted Dragon Lord
January 8, 2007, 9:17
Definitely appeals to me sense of the silly

Great fun – 4/5
Voted valadaar
January 8, 2007, 9:47
A good old sub from the vault!

Voted Ramhir
January 10, 2011, 20:04

I *like* it! This fae will definitely be paying a visit to my PCs! Thanks, Strolen!

Voted Silveressa
January 11, 2011, 16:14

Very fun, especially if the Gm seeds some red herring magical items among the latest trove of treasure the group think *may* be cursed.

Turn dead spells to banish ghostly saboteurs, see the invisible to spot the meddlesome mage, and accusing the thief of going overboard to prove her usefulness to the group. All sadly in vain for everything keeps coming full circle, even that rotting sandwich, formerly silently moldering in the bottom of  Stella's travel pack until she noticed the repulsive smell...

So much fun to be had by the inclusion of one innocent little fey....

Voted OmegaDraco
February 27, 2012, 20:38

Fun idea. I like it. My players would figure it out and "game" the system intentionally. I would recommend that you limit the fairy to only performing 3 "favors" before leaving.

Random Idea Seed View All Idea Seeds

       By: Raptyr

Nine times out of ten, it’s the undead that do the running.

Not strictly animal or vegetable, the Corpse bud is a peculiar individual that shares characteristics from multiple kingdoms and species. In appearance, all corpse buds bear a shape of a large rounded top bud divided into four lateral segments, and a much longer, narrower bottom bud, also divided into four segments. Between the two halves are a set of four radial limbs, rounded on top and flat on the bottom, covered with tiny serrated hooks facing towards the body. In overall size, it’s limbs reach as wide as a spread hand, with the body being as thick as a fist. It is as long as a human hand from top to bottom.

Internally, the top bud of the corpse bud contains a bacteria filled membrane that produces the hydrogen that the corpse bud uses to stay aloft, and a series of fungal gills for the dispersal of spores for reproduction. The lower half of the bud contains a number of fine filaments, as well as a sharp barbed stinger containing a powerful local anaesthesia.

The Corpse Bud mobilizes by inflating its top bud, and steers by rotating its arms rapidly about its body. The corpse bud ordinarily drifts with the wind, orienting towards the scent of recent decay and death. It preys on the recently dead, burrowing the lower bud into the victim, using the anaesthesia in case the victim is dying, and not truly deceased. Once embedded, it releases its filaments into the body, replacing the current nervous system. This gives it full animation of the body, and allows the corpse bud to direct it.

Corpse buds are not a malevolent species, being primarily concerned with breaking down the host body for food, and infecting the reproductive cycle with spores in order to mate with other corpse-bud bodies. To preserve the corpse for this purpose, Corpse buds will seek out dry locations to prevent bacteria from destroying the corpses. This often causes a large number of corpse buds to gather in a single location.

In culture, Corpse buds are used to repair broken spines or degenerative diseases, as the sentient mind will easily overcome the mind of the non-sentient corpse bud. Once infected by a corpse bud, however, removal is usually fatal, and the infected individual cannot reproduce, or risk infecting another. Thus, it is a technique often reserved for the elderly, or a last resort.

Necromancers and other dark sorcerers will often preserve the corpses of their victims magically, and infect them with corpse buds, creating traditional undead as well, so as to seed their lairs with undead both offensive and non, in order to throw their enemies off balance. They will also enslave the rudimentary minds of the corpse buds, and transform the docile things into a plague. There have also been accounts of magically transformed corpse buds with stronger minds and a taste for living flesh, but thus far all accounts are unproven rumors.

Ideas  ( Lifeforms ) | October 12, 2011 | View | UpVote 3xp

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