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Comments: 7
Ideas: 0
Rating: 3.8462
Condition: Normal
ID: 12


October 24, 2005, 3:23 pm

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Cheka Man

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Fairy Luck


While in a deep forest a fairy will take a liking to one of the players.

While in a deep forest a fairy will take a liking to one of the players. Whether it be for the looks of one of them or perhaps on of them did a good deed while in the fairy’s home. Either way the fairy follows them to attempt to help them.

Once into a town or their destination the fairy’s ‘help’ kicks in. If they purchase something or buy rooms at an inn the fairy trys to assist them by retrieving any money they used to pay. The fairy can, without fail, retrieve any item or money and return it to the owner without either of them knowing. If they sell or trade an item, they will end up having that item right back with them at the fairy’s earliest convenience. It goes for things they are trying to get rid of as well. They dumping 3 short swords from their last battle, they will reappear again at some point.

This could get dangerous for the players. Items traded for gold would be noticed missing by the person traded to. If the new owner finds his newly purchased item is missing and plays a hunch and has the players arrested, they just might find that the solid gold amulet they thought they sold is back into the pocket of the players. Dungeon crawling: those four swords that they left behind afer seeing they were rusted could suddenly reappear when a character turns around and trips over them. This trip could cause a large crash letting everybody in the area know they are there.

If they ever figure out something is happening and somehow find the fairy. How do they convince a helpful fairy they don’t want it around anymore without hurting its feelings?

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Comments ( 7 )
Commenters gain extra XP from Author votes.

January 7, 2003, 20:11
This fairy has a poor sense of personal property. Which is understandable given she's a forest spirit. Does the sun own the light that falls on the trees? Can the grass buy out the trees and make them move? How much rent should the birds pay for thier nests? Life in the forest is mainly about letting things be because they are for the good of all.

Now, if the players can get the fairy to understand that they want to be able to trade things and throw things away, what will happen when the fairy goes back home? Maybe it will chase out every living thing that can't do anything for her, become a little green tryanical despot. Maybe she decides that she has been providing the forest a service and now thinks she can get a better deal somewhere else. She might start wandering to find somewhere she can ply her trade for the compensation she wants.

Capitalistic Fae. Who woulda thought?
Voted Spark
February 21, 2006, 17:17
Cool! Very cool. I like it in that there's no real "Bad Guys", yet it's still a dangerous mischief for the PCs. There are a lot of places where you can run off and make a full quest out of this, and if you don't, it's still a fun little side adventure that would be a much-welcome change of pace from slaying demons and such. Good work!
Voted Dragon Lord
January 8, 2007, 9:17
Definitely appeals to me sense of the silly

Great fun – 4/5
Voted valadaar
January 8, 2007, 9:47
A good old sub from the vault!

Voted Ramhir
January 10, 2011, 20:04

I *like* it! This fae will definitely be paying a visit to my PCs! Thanks, Strolen!

Voted Silveressa
January 11, 2011, 16:14

Very fun, especially if the Gm seeds some red herring magical items among the latest trove of treasure the group think *may* be cursed.

Turn dead spells to banish ghostly saboteurs, see the invisible to spot the meddlesome mage, and accusing the thief of going overboard to prove her usefulness to the group. All sadly in vain for everything keeps coming full circle, even that rotting sandwich, formerly silently moldering in the bottom of  Stella's travel pack until she noticed the repulsive smell...

So much fun to be had by the inclusion of one innocent little fey....

Voted OmegaDraco
February 27, 2012, 20:38

Fun idea. I like it. My players would figure it out and "game" the system intentionally. I would recommend that you limit the fairy to only performing 3 "favors" before leaving.

Random Idea Seed View All Idea Seeds

Fear the Gods

       By: manfred

Culture/Religion: based on fear and respect. Gods are very dangerous creatures, sometimes friendly, often not. Temples are the way to make contact with them... if not easier, then at least more concentrated in one place. Were it not for the temples, gods could be running amok among the people. Therefore, mortals have to keep the gods close to temples, entertained and worshipped. It doesn't make the bad ones any friendlier, though (and is no guarantee some won't go on trips now and then). Still, there have to be priests that are hardy men, able to survive the rigours of their position, get a sufficient number of worshippers to make the gods feel important enough, and mediate the contact between mortals and immortals.

Ideas  ( Society/ Organization ) | December 15, 2006 | View | UpVote 2xp

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