Login or register. (You can now login/register with your social networks.)

Systems
Mystical
Defining
 
Public Draft
0
0 Votes

4xp


Hits: 480
Comments: 0
Ideas: 0
Rating: 0
Condition: In Work (public)
ID: 6801

Submitted:

Updated:
June 23, 2012, 7:42 pm


Vote Hall of Honour
Author Status

Options


Print Friendly and PDF

Eyre Magick - Limitations of Magick

By:

A short article on the Limitations of Magick within the Eyre System.

Includes: Magick Among the Living, Magick Among the Non-Living (Coming Soon)

Eyre Magick - Limitations of Magick


Eyre Codex Here

Includes: Magick Among the Living, Magick Among the Non-Living (Coming Soon)

 


 

Heritage is the second factor in determining the inclination towards Magick. As these living entities reproduce, they pass down their variety of mana on to their offspring. As such, those with ancestors which have practiced Magick or excelled in a certain discipline of Magick are more likely to harness Magick in a similar war. Lastly, Alteration is the last factor that can affect an entity's inclination towards Magick. Namely, when an entity experiences new exposure to something, depending on the impact, it can alter their soul in such a way that makes them either more or less inclined to Magick and certain disciplines of Magick. For more of Alteration, view Eyre Magick - Disciplines.

 

All living things have souls, so Magick is technically attainable by all, however, in most cases Magick remains dormant within the entity. Different races and societies view Magick differently, causing it's dispersal to vary. Some races and societies shun Magick and view it as evil whereas some other's have made Magick an important part of their culture. Most likely though, Magick is semi-common, where most populations are aware of it's existence, yet only few practice it. Much of the practices within Magick have been lost to time, most of which are waiting to be rediscovered. The Disciplines in Magick also differ in how common they are, with some being found more frequently among certain cities or populations and others being home to wilderness creatures. The Disciplines differ between races and societies. Like-wise, sub-cultures also exist within races and societies, such as families who have practiced Magick for centuries and have thus become more adept with each following generation, or secret guilds of magick-users whom are the best of the best in their niche. Some disciplines of Magick have been outlawed by various societies, such as Soul-Leech Magick. Various practices of Magick have also been outlawed in certain societies.

 

 

 

This section is coming soon.

 

 

 



Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!



Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 0 )
Commenters gain extra XP from Author votes.

There be no comments on 'dis here submission.

Link Backs



Random Idea Seed View All Idea Seeds

The Dust of Ages

       By: Wulfhere

The ancient Empire of the Golden Crystal fell so long ago that little is known of them besides their legendary magical power. Supposedly, in the Golden Age of the Crystal Empire, cities were filled with enchantment, spells far beyong the ability of modern magi.

A tomb robber has returned to civilization with something never seen before: Ceramic vials of reddish dust that supposedly enhance a magician's power tremendously when the dust is sprinkled upon the floor of his workroom. The rogue selling the vials claims that they were recovered from a ruin of the Crystal Empire, but can he be believed?

Ideas  ( Items ) | August 30, 2007 | View | UpVote 1xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0194