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July 5, 2012, 2:26 am

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Eyre Codex

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A codex for all things relating to Eyre.

Eyre Codex

~Will Be Continually Updated~

Groups & Organizations

Magick-Based Groups (Coming Soon)

 

Magicka

Introduction

Disciplines of Magick

Practices of Magick (Coming Soon)

 

Mechanics of Magick (Coming Soon)

Limitations of Magick (W.I.P.)

Commonality of Magick (Coming Soon)

Common Conflicts in Magick (Coming Soon)

 

 

 

 



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Codex

Eyre Magick - Disciplines of Magick By: clydedavis ( Systems ) Mystical - Defining

An overview of the Disciplines of Magick within the Eyre System.

Includes: Alteration (and Transfer-Alteration), Soul-Command, Ritual, Soul-Leech, and Abysmal-Craft.

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Eyre Magick - Introduction By: clydedavis ( Systems ) Mystical - Defining

An introduction to the key ideas to the sources of Magick in the Eyre System. Includes an overview of Elemental-Mana and Soul-Mana, along with the various types within each.

 

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Eyre Magick - Limitations of Magick By: clydedavis ( Systems ) Mystical - Defining

A short article on the Limitations of Magick within the Eyre System.

Includes: Magick Among the Living, Magick Among the Non-Living (Coming Soon)

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THE GNOMES OF UDNALOR: Part II Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader. There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.
By: ephemeralstability | Visit | UpVote 0xp

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