Locations
Desert
Country/ State
2.06
9 Votes

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Hits: 3477
Comments: 4
Ideas: 0
Rating: 2.0556
Condition: Normal
ID: 780

Submitted:

Updated:
December 31, 1969, 7:00 pm

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Everyoung

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Magical energies abound in the land around the Pit of Infren and Last Stand.  Magical mining towns would abound in this fertile area, if they could survive.

Surrounding the city of Last Stand and the Pit of Infren is Everyoung.  Given its name because no inhabitant of the area is older than 20 years old, the circle of life, death, and rebirth is forever in fast forward.  Standing out from the plains that surround it, the greens and golds of the prairie quickly become blacks and grays of a charred landscape spotted with the bright greens of new life breaking through the earth.  The flora of the area is tainted with magical energies giving rise to species seen nowhere else.  The remains of small stone buildings still stand, at least partially.  Ruins of hamlets, still dot the landside, somewhat standing monuments to human stubbornness.  While the passage of time doesn’t change in the area, every 10 to 20 years, magma from the pit explodes upward toward the city, never is there any warning.  However the city is protected by a force field placed by the gods, deflecting the magma outward over Everyoung, effectively destroying the past decade or so of growth.  Humans have continually tried to settle this area because of the magical energies inherent in the land.  And their settlements have always been destroyed.  Magical energies wait for those who can get in and out when the world erupts.



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Comments ( 4 )
Commenters gain extra XP from Author votes.

Voted Zylithan
November 11, 2005, 10:18
0xp
I like the idea of a place where time goes faster than normal, but this needs more details. Why does time go faster? What god protects the city and why? Will PCs age more quickly in this zone? I think this is a very cool idea if you added some descriptions to tie everything together, but it's not enough right now.
Voted Scrasamax
October 11, 2008, 0:07
0xp
This submission (granted it is 4 years old and from a now inactive member) is rather muddled and confusing. I like the idea though, a city protected sitting in the midsts of a volcanically active area.
Voted Kassy
August 15, 2012, 6:00
Only voted
Voted valadaar
May 7, 2013, 8:09
0xp
This feels like a somewhat coherent brainstorming session, and contains the seed or seeds of a good idea.


Random Idea Seed View All Idea Seeds

Rural Mystery

       By: Murometz

The PCs are making their way from village to village across a rural hinterland, when they spot a weird sign along a farmstead's fence, with an arrow pointing to the actual farmstead.

"CRAZY DANCING HOES!!"

If they investigate, a rather sedate local farmer, explains to them that for a mere two coppers, they can witness the show for themselves.

The show involves six ordinary, animated hoes "dancing" on a makeshift stage, as the farmer accompanies them by slapping his thighs to keep the beat, and playing on his flute.

If asked how the trick is accomplished the farmer demurs, not wanting to share his "secret".

"If you can get Old Man Purkiss to tell you how he gets his cows to spout poetry, I'll tell you how I make my hoes dance."

In reality, this minor encounter can lead to the PCs discovering that some localized, magical effect is active in the area. All kinds weird phenomena seem to occur in these parts.

Perhaps the PCs have finally found the ley-line of mana energy that they have been searching for! The party's wizard gets excited.

Encounter  ( Other ) | December 12, 2015 | View | UpVote 6xp


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